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Joined 2 years ago
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Cake day: June 14th, 2023

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  • From the couple of games where I’ve been able to compare; frames per second are exactly the same, but the CPU runs a great deal less hot. No concern on desktop, but that would make a difference on the Steam deck.

    (Mark Of The Ninja has a deadlocking issue on native that it doesn’t have on proton, got quite a few of Frictional’s games - Penumbra, Amnesia - that just won’t open on my main monitor when native, and most recently Silksong has been really funny about my 8bitdo controller when native. Works great with my fightstick, though.)







  • I have a Tuxedo Pulse 14 gen 3 as my personal laptop, was looking for something with a bit more display resolution than my old 1080p machine, but did not like the price of 4K laptops.

    It has been superb for over a year now. Came with Tuxedo’s own Linux, which looked pretty but wasn’t for me. Installed Arch on it, has been rock solid. Is a great machine for coding on, makes a great job of running Dwarf Fortress and less stressful 3D games - Crusader Kings 3 and Disco Elysium run great, for instance. Battery life impressive too.

    Been quite robust, too - heard complaints that the lid can get a bit loose but mine’s fine. All the rubber feet have come off the bottom, but that’s probably because I use mine on my lap. They prefer that you install their own fan control app rather than eg. just providing drivers so that you can set it up in CoolerControl, but it works fine.

    All in all, good machine. Better than the ThinkBook that it replaced, and those are fine laptops.



  • Yeah, mine was similar. Had some old Win95 machines from work that were getting thrown away; scavenged as much RAM as possible into one case and left Red Hat Linux downloading overnight on the company modem. Needed two boxes of floppy disks for the installer, and I joined up a 60 MB and an 80MB hard drive using LVM to create the installation drive. It was a surprisingly functional machine - much better at networking than it was as a Win95 computer - but yeah, those days are long gone.


  • addie@feddit.uktoUnited Kingdom@feddit.uk*Permanently Deleted*
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    5 months ago

    Yeah, Fark used to be great. That bear headline is a beast.

    And then they got rid of the ‘foobies’ (ie. nudity) links off of the main page in order to appeal to advertisers, then they got rid of lots of extra stuff that upset advertisers, then they started shadow-banning paying subscribers if their posts didn’t fit the narrative. And then all the users got fed up of it all and moved ever to Reddit, where the mods were more transparent and there was more of a sense of community. How ironic.

    If your core site content is users posting links and commenting on them, then there’s probably a lesson to be learned about how important it is to treat your users well and have a welcoming, inclusive community. Probably a lesson that Lemmy users have already learned, mind.



  • CMake, which is kind of the universal standard build system for C++ now, has “fetch content” since v3.11. Put the URL of a repository (which can be remote, but also local, which is handy) and optionally the branch / commit ID that you’d like, and it will pull it into your build directory automatically. So yeah, you can pull anything nefarious that you’d like. I don’t think most people would question pulling and building a library from Github as part of the build, especially if it had a sensible name for the task at hand.



  • Lunacid is awesome - old-school dungeon crawling with slick controls. The speed and smoothness makes fighting all the old enemies new again.

    The Kings Field games are… very hard to love. They’re old-school dungeon crawlers with the most awful, clunky controls that you can imagine. They’re all “pre-Miyazaki” FromSoftware games; don’t expect many Souls-like touches. Getting killed by a skeleton because you can’t turn round to face it in time, or falling down a hole because judging how far you’ve walked forward is difficult? Far more likely.

    A Lunacid follow-up with a little more Ultima / Wizardry about it would be amazing. Bit more environmental variety, a few more RPG trappings, and for the love of all that is holy, a minimap. But I can’t see how that would be better done in Sword Of Moonlight rather than just adding them to their existing engine.