• 0 Posts
  • 70 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle
  • A game that was released last year has absolutely zero knowledge of this 8k PS5 so it’s not going to magically render at 8k or 40% improvement. Some might get a framerate bump if frame sync can be turned off - the game might have been GPU bound and therefore with a better GPU it yields a better framerate. Sometimes. And AI upscaling might give a pseudo > 4k effect but it’s not really true 8k.

    A handful of games might get patched to avail of the improved rendering capabilities when they detect PS5 Pro. Minimal stuff really. Maybe the config file will improve draw distance or turn on certain effects like raytraced shadows / reflections when it knows the console can handle it.

    Hardly seems worth the vast additional expense especially if somebody already owns a PS5 though. Moreso because Sony are trying to stiff people into buying the cheaper “digital” version which basically means any physical collection won’t work with it.


  • arc@lemm.eetoMemes@lemmy.mlEven paper glows
    link
    fedilink
    arrow-up
    61
    arrow-down
    1
    ·
    9 months ago

    The EFF has some info about the practice - https://www.eff.org/pages/list-printers-which-do-or-do-not-display-tracking-dots.

    I imagine there are ways and means of obfuscating / anonymizing the dots such as blocking the printer from emitting them (e.g. an empty yellow cartridge that the printer perceives as full), modifying the firmware, using a burner printer, or using a mono laser jet.

    As a side issue, most modern bank notes have a bunch of yellow circles integrated into the design on each side. They look random but they’re in a recognisable pattern called a constellation that enables devices like copiers / scanners to recognize when people are trying to copy money or other financial instruments like checks.





  • Epic should count their blessings considering what the game started as and the billions they raked in during the meantime. I bet their active player count is well down from its peak though. Probably the kids grew up and/or got fed up of all the monetisation.

    As for Disney they’ve tried many times to get into gaming and failed. I wonder if their corporate culture which is a subtle blend of naked greed, political correctness, risk aversion and schizophrenia over licensing IP just scuppers them every time. I’ve played a couple of decent games but most of their content is either shovelware or naked cash grabs. Even when they make a critically acclaimed or successful games, there is a sense that if they don’t get ALL THE MONEY, then they’ll shitcan it right then and there. Look at Disney Infinity or Club Penguin as examples of games that were killed for very unclear reasons.



  • Every single Uncharted was groundbreaking for its time. Not just the narrative, but the gameplay and the technology itself. They delivered again for The Last of Us and sequel. So two A-grade franchises under their belt.

    Doesn’t mean they’ll have another hit but it stands to reason they’re not sat on their asses doing nothing right now. They’re either working on a TLOU spinoff or a new franchise or both. Now I’m not privy to what they’re up to but I’m sure if you google “Naughty Dog rumors” you might pick up some hints. e.g. one rumour suggests a game codenamed Paradox whose description sounds oddly close to what the Fallen London (Sunless Sea / Sunless Skies) franchise is although I doubt it would be the same, mores a pity. Fallen London is such a mad premise it shocks me it hasn’t gotten it’s own TV series.



  • If you look at any modern desktop application, e.g. those built over GTK or QT, then they’re basically rendering stuff into a pixmap and pushing it over the wire. All of the drawing primitives made X11 efficient once upon a time are useless, obsolete junk, completely inadequate for a modern experience. Instead, X11 is pushing big fat pixmaps around and it is not efficient at all.

    So I doubt it makes any difference to bandwidth except in a positive sense. I bet if you ran a Wayland desktop over RDP it would be more efficient than X11 forwarding. Not familiar with waypipe but it seems more like a proxy between a server and a client so it’s probably more dependent on the client’s use/abuse of calls to the server than RDP is when implemented by a server.



  • A lot of subjectivity about what is a success or not, but I would say many nationalised companies (and most were only nationalised for 20-30 years) were absolutely stagnating and/or suffering from widespread union disruption and should have been cut loose. But just picking out a handful of privatisations that went well, I think British Telecom, British Gas & British Airways did much better as privatized companies. Some privatisations went not-so-well - look at steel or coal privatisations or British Rail.

    And an example of successful nationalisation - hospitals & doctors were a loose arrangement of private / charitable causes before being nationalised as the NHS. I think we can agree the situation is far better for everyone as a public health service than if it were run for-profit.




  • That’s literally uncomparable. Government does things that ignore profit. That’s what government is for. The provide services at a loss. The only “profit” might be things like societal improvement, education, security, and such.

    People pay taxes that fund the government. If the money is wasted then services suffer. So it’s not profit or loss but they must deliver value. Value is harder to quantify than profit but governments have to figure a way out of doing it and provide incentives to staff to deliver it.


  • This is something you really can’t say one way or the other.

    I could cite examples of sick, failing government owned companies that did better under privatization, or simply shouldn’t have been governments owned in the first place. On the other hand, I could cite disastrous privatization efforts that should never have happened because they were vital services, or in the national interest. I lived through most of it in the UK when they were privatising stuff left right and centre - some succeeded, others didn’t.

    And if they stay under the control of government then they need incentivization and means for measuring success. Success doesn’t just mean profit but it does mean value and quality of service. And in some ways that would require operating similar to if it were a private company.


  • I live in Europe where trucks are fairly rare but you still see large SUVs, 4x4s and vans around. My own feeling is that certain classes of vehicles should be considered commercial for the purposes of insurance, taxation, VAT, inspection, tolls, permitted usage and everything else. The legislation already exists for commercial vehicles so extend it to these kind of vehicles.

    So is someone must have a stupidly oversized vehicle purely for personal reasons they can enjoy all the bullshit and restrictions that goes with it. Doesn’t stop them complying but making it more onerous to do it will take demand for these vehicles off the market entirely.



  • Online services like games consoles and the likes of Steam / Epic should really allow games to be bundled such that users can choose to only install the “recommended” content rather than everything - the textures for their display & graphics card and multimedia and other assets for their region & localization. If a game is level based they could even grab it the first time it is used, rather than all up front. I bet in a lot of cases it would shave 30% off the download size.

    Another source of bloat would be duplicate content - a hold over from hard disks where the cost of seeking an asset meant game data files would hold duplicates of assets wherever they were needed to load-in which increases bloat. In the days of SSDs, that should no longer be necessary but I bet a lot of games still do it anyway. Publishers just need to decide if they’re going to support HDDs or not and if the answer is not, then stop bloating games for no reason.


  • arc@lemm.eetoMemes@lemmy.mlParadox how could you
    link
    fedilink
    arrow-up
    13
    ·
    1 year ago

    The issue is that Rockstar never remade GTA.

    They outsourced that work to Grove Street Games who had already done the mobile ports and said have at it. Grove Street Games took their mobile ports (which were already compromised) and adapted them back to console & PC with a new engine. I assume everything was done on the cheap and to a deadline and what they produced is what they produced. For Rockstar it wasn’t a labour of love, it was money for old rope and if they had given a damn they wouldn’t have outsourced it or at least had stricter quality controls & acceptance on what someone made for them.

    Rockstar made a slightly better job with their RDR port in that they didn’t completely fuck it up but it was still outsourced and a minimal effort.