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Joined 2 years ago
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Cake day: March 22nd, 2024

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  • provides a way for micro transactions to pay out mod developers.

    No.

    Absolutely not.

    I’m sorry, I like the idea of mod devs earning incomes, but this just opens the door to too much drama, attention farming, infighting, and trouble. Every paid mod I’ve ever seen is a hot mess that cooperates with zero other mods.

    Mods should all be Apache licensed, free, with prominant support/donation links and maybe paid cosmetic features. Or a DLC/update sponsored by the dev, if they want to go that big.



  • The price fixing part is an issue, but they don’t technically do any illegal price fixing. They just say they don’t want to see your game cheaper elsewhere - you can drop prices elsewhere AND on Steam though.

    I mean, if Amazon or Walmart tell a supplier “we’re doubling our cut, but you can’t price any lower in cheaper stores. Don’t like it? We will drop your brand and ruin you,” people scream bloody murder.

    …Because that’s exactly what Amazon and Walmart do! It’s awful, and it’s not okay if Valve does it either.

    EGS is a victim of Sweeney’s absolutely massive ego, but still, I think they’d have gotten a lot more business if every game on there was 20% cheaper. No one can compete with Steam on software features at this point, so it’s either niche angles (like GoG being DRM free), discount stores (eg key resellers), or ‘1st’ party discount shops like EGS could be.



  • Uh, simple.

    Clear your chat history, and see if it remembers anything.


    LLMs are, by current defitions, static. They’re like clones you take out of cryostasis every time you hit enter; nothing you say has an impact on them. Meanwhile, the ‘memory’ and thinking of a true AGI are not seperable; it has a state that changes with time, and everything it experiences impacts its output.

    …There are a ton of other differences. Transformers models trained with glorified linear regression are about a million miles away from AGI, but this one thing is an easy one to test right now. It’d work as an LLM vs human test too.





  • Ease of use.

    I’ve run the same CachyOS partition for 2 (3?) years, and I don’t do a freaking thing to it anymore. No fixes, no tweaking. It just works.

    …Because the tweaks and rapid updates are constantly coming down the pipe for me. I pay attention to them and any errors, but it’s all just done for me! Whenever I run into an issue, a system update fixes it 90% of the time, and if it doesn’t it’s either coming or my own stupid mistake.


    On Ubuntu and some other “slow” distros I was constantly:

    • Fighting bugs in old packages

    • Fighting and maintaining all the manual fixes for them

    • Fighting the system which does not like me rolling packages forward.

    • And breaking all that for a major system update, instead of incremental ones where breakage is (as it turns out) more manageable.

    • I’d often be consulting the Arch wiki, but it wasn’t really applicable to my system.

    I could go on and on, but it was miserable and high maintenance.


    I avoided Fedora because of the 3rd party Nvidia support, given how much trouble I already had with Nvidia.


    …It seems like a misconception that it’s always “a la carte” too. The big distros like Endeavor and Cachy and such pick the subsystems for you. And there are big application groups like KDE that install a bunch of stuff at once.


  • Hence, Zuckerberg has just recently fired most of the LLAMA staff, the lab’s leader is rumored to be leaving for their own startup, and the new lab where all the funding’s going is a bunch of tech bro egos that are pro-closed models.

    …And I suspect PyTorch is too “utilitarian” for Facebook’s leadership to draw enshittification attention.

    Llama was an anomaly, and it seems they’re done with that. Which is quite sad. But on the plus side, it could be a death knell for Meta (as all that ego in the new lab will be a catastrophe).



  • I mean…

    You are looking at this the wrong way. If you post stuff on the open web, it’s out there. It’s been scraped for years, and will get scraped. The Fediverse is as low profile a place as any, but its no different.

    If you don’t like that, keep it in private chats, like Signal or text chains or whatever.


    This is like mod makers who release Apache/MIT licensed stuff, but get frustrated over what others do with their mods. That’s what releasing content into public means: others may do stuff with it you don’t like, and you have to live with it, unfortunately. And honestly, I think it’d be tragic if they didn’t publish mods over that fear.



  • Yes. 74% is the “average” point of diminishing returns to preserve the battery, according to Accubattery’s data. It tracks charging cycles and battery wear across many thousands of smartphones.

    In fact, the reason many phones/gadgets don’t offer this feature (and that Apple sometimes charges to 100% in spite of the toggle) is likely planned obsolescence.


    …To add to this, the actual charging threshold of the battery is a bit arbitrary and set by the manufacturer, as a tradeoff of capacity vs life. Fast charging is the same; charging quickly is hard on the battery, and the limits at different charge levels are configured as a “balance” between convenience and life.

    …And sometimes they get those thresholds wrong.

    Like Samsung rather infamously did for the exploding Galaxy Notes. Google did for the Nexus 6P. They pushed the batteries too hard and borked the phones.


  • Except maybe for the cinematic part.

    I mean… The rendered cutscenes? The emotive facial expressions synced to dialogue and music? Just to start?

    because I don’t know what makes a game cinematic.

    …Look. I’ve played text-only RPGs and 2000s top down explorers that would fit in the cache of my CPU now, and they’re great! But you can’t tell me the visual gulf between BG1 and BG3 isn’t blindingly obvious. It’s almost a different medium!

    or why you’d want a CRPG to be cinematic.

    …Because I like seeing the emotions of my party and my character? And the visuals details of exploration?

    Again, interpoliating all that in one’s head like a novel is fine, but I like an interactive movie, too!

    That’s what sold me. I’m not a fan of the pen-and-paper mechanics so directly translated, TBH, but the sheer depth of presentation and the party characters are what kept me hooked.