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Joined 2 years ago
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Cake day: July 7th, 2023

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  • Will already told you that wasn’t something he was interested in. Janet showed mild interest. She’d be up for it. But it wasn’t something that’s a priority for her.

    So when you sent over the events and she talked to her husband about it. He could have easily expressed that he wasn’t comfortable with his wife walking around naked or having her walk around with other naked people. She doesn’t care about doing it enough that it’s worth making her husband uncomfortable.

    It’s not about him telling her she can’t. It’s about each of them respecting each other enough not to do things that make each other uncomfortable. They are mature enough to have a conversation about things, express their emotions to each other, and value each other’s feelings.









  • I want a corridor. It means they actually have to tell a story. Open worlds are too often mostly a large collection of lore for you to slowly read and tease out. But world building and lore doesn’t make a game. For many of us, it’s about the journey and story. I don’t need to make world changing decisions when I’m playing “hero.” I want to know heros story with all its cliches and tropes. Give me puzzles to solve, challenges to overcome, and entertaining gameplay instead “choose your own adventure.” It’s like the industry collectively decided that player agency, open worlds, and having options that changed how the story went somehow is what made a game good.





  • Unifi. I’ve got a box of APs as ewaste just sitting in the basement. Every so often I would get more ewaste from companies I work with.

    I don’t need the most demanding of wifi systems. I hardwire most of my stuff whenever possible. And I have a fairly small home. A single AP on the main floor, 1 AP on the basement. 1 AP in the detached garage.

    Most of my wifi devices are iot things on their own vlan.