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Cake day: July 12th, 2023

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  • Legally you’re right. But I think it sort of ignores the spirit of what that free speech should be and the reality it actually exists in. There are corporations that have reached a level of size and power comparable to governments. Plus the government in general is an arm of the capitalist class it represents. Most of the speech that happens today is on these privately owned services. To allow those large corporations to act as censors, it makes the protections on speech from government interference largely moot. Generalizing more, the way I put it is in America, you have freedom… if you can afford it. Sure, nobody is able to stop you from saying what you want to say. But you get to say it to a handful of people you know while a rich person gets to say it to millions of people through media channels and advertising. Sure everyone gets one vote, but if you’re rich you can influence a lot more than one vote (and you can probably buy more than one vote of influence with whoever wins.) You may have the right to an abortion, but if you’re poor you might not have the means to actually do it. People have the legal right to due process, but despite that, tons of cases end in plea deals or settlements because people don’t have the means to be adequately represented in a legal case. When the US legally abolished (most) slavery, many of the freed slaves ended up as share croppers, not much better off or free than they were before because they didn’t have the material means to exercise that freedom. Later, the US passed anti-discrimination laws. No more barring black people from living in some towns/neighborhoods. But despite that, the area I grew up in was still heavily segregated. Legal freedoms don’t mean much if you don’t have the economic freedom to exercise them.

    Now, there’s clearly a line. It seems obvious that say, if you had some private chat room it would be fine to kick people out of it for whatever reason. And at the extreme end we have these massive platforms acting which perform the role of a public service but in the hands of private interests. There I think there should be limits on what censorship they should be able to do. So where do you make the cutoff along that spectrum? Idk. I feel like a Lemmy instance is probably closer to a private chatroom than a social media corporation. They’re small, they’re not run for profit, and they’re not engaged in any anti-competitive behavior. There’s not that much stopping someone from moving to another instance or even making their own.


  • Oh god. I was reading through the page and this gem was down in the section on the response from healthcare companies:

    Another executive was quoted saying “What’s most disturbing is the ability of people to hide behind their keyboards and lose their humanity.”

    Says the people who hide behind keyboards, phone calls, employees, doctors, guards, police as they hurt people they don’t know. Talk about losing your humanity.


  • Elden Ring. Although that’s only because I didn’t want to start a whole new character for the DLC. Does Nier Automata count? All the extra playthroughs are kind of just part of the complete experience of the story. Then there’s harder difficulties of roguelikes like StS.

    Beyond that, I tend to not end up being that interested in a NG+ unless there’s something substantially different about it like new story beats or I can play a cool build.




  • Not a niche game, but: day (???) of waiting for Sony to put Bloodborne on PC.

    Also, this is a bit of a tangent, but I really wish Nintendo would start putting some of their games on PC. Not even so that I can play them, I do have a switch, but because there are quite a few of them that just don’t do well on console, either performance-wise or in terms of UX. For example, I’ve been playing the new Zelda game. The game’s core mechanic involves scrolling through a MASSIVE list of objects to find what you’re looking for and the best solution the game has for this is a handful of sorting options that only get you so far when there are just this many things. Without changing any of the gameplay, you could make the experience soooo much better by:

    • Letting you use a mouse on the menu.
    • Adding a basic search filter.
    • Letting you hotkey some echoes.

    Some games just deserve better treatment than what they got from the limitations of their original platforms.


  • Yeah I think you’re right to some extent. It’s definitely harder to get invested in the ones with no or less VA. However, I think there’s also something to be said for the tutorials/starts of these games. The Larian games I’ve played had relatively punchy tutorials that lead into a nice amount of structured freedom very early into the experience. Disco Elsyium also gets you into the the thick of things without much explicit tutorializing because it’s so mechanic light your “tutorial” ends up just being gradual introduction to your main characters, the setting, and the case, which is what you’re here for anyway.

    The other CRPGs have hit me with the double whammy of tutorials that lead me by the nose for way too long while also just dumping paragraphs of exposition on me that have almost nothing to do with the immediate characters or plot.

    EDIT: Thinking about it a bit more: While you don’t need all the voice acting and cinematic to make good, dramatic, character focused story bits, I think the converse is true: It would have been a waste to get all these great VAs only to have them stand around and dryly deliver exposition. So it kind of had to be very character focused if it was going to work and be worth the effort.

    Imagine how much worse the start of BG3 would be if you run into Laezel and you just stop for like 5 minutes while you exhaust all her dialgogue options so she can explain the entire history of the Gith and the Ilithid. Even fully voice acted that would have killed the pacing.








  • darthelmet@lemmy.worldtoMemes@lemmy.mlAmazing app ideas
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    6 months ago

    It’s crazy that this is real. It looks like a comic someone would make to make fun of the idea. Like the fact that they’re watching some guy shoot someone, then the burger commercial comes on and the guy stands up and cheers “McDonalds!” Before sitting back down to watch more of guy shooting other guy.

    This is peak “dumb Americans” humor, and they’re using this unironically to describe their business idea.


  • I’ve been torn on the game as well. The platforming has been enraging/draining and you need to do so much of it in the process of backtracking around the map for metroidvania stuff. I’ve been kept going by the intrigue of the secrets, but I’m not sure how long that can carry me past this much frustration, especially as new discoveries get fewer and further between.

    It seems I’m near the end of the basic ending, but honestly if I don’t end up going beyond that I’d consider the game a failure. The core gameplay isn’t fun enough if I don’t get some solid payoff on the secret hunting.

    It’s a shame. I really like these kinds of games that reward exploration and discovery. Tunic is up there as one of my favorite games of all time. But the key there is that while there was some skill based combat I had to struggle through, once I did it, I usually didn’t have to do it again to get around the map. I constantly need to deal with the same platforming bits and puzzles to get back through certain parts of the map in this game.






  • There are some others, although I don’t know that they always need to do a “this is bad btw” message. Like Paday or GTA are crime fantasies. The player gets to have fun pretending to act outside the bounds of law and/or morality and get away with it in a safe environment. In the same way you root for the thieves in a heist movie. Although in a movies usually they do more to give you reasons to like the heroes like giving them some sad backstory.

    These aren’t really trying to be a political commentary on crime. They might have a component of criticizing the society that forces people into crime, but I don’t know they have anything to say about the act or the people who do it in specific. And they don’t really need to. Not just because they don’t need to send a political message, but also because the game depends on the general understanding that crime is bad and. If it didn’t have that cultural context as a backdrop, the element of the game that makes the player feel like they’re getting away with something they shouldn’t be wouldn’t be effective.

    Or to make a more direct thematic comparison: Call of Duty. They’re military fantasy games. The games are pretty much unironic imperialist propaganda. They, like a lot of big budget action movies that include military hardware, get direct support from, and in exchange cede editorial control to, the US military. In these games you are cast as a heroic soldier for either the US or an ally fighting against a bunch of evil, scary foreigners who want to destroy our way of life. When the bad guy turns out to be part of the military, it’s one rogue guy/faction. The one setting that doesn’t twist real life imperialist invasions as being good is WWII. But in the broader context, by placing the fight against the Nazis next to conflicts which have largely been about resource extraction and access to markets, they project the roles of WWII, where America is the good guy and the ones they’re fighting are evil, onto those invasions.

    While CoD has to do some work to characterize the enemies to avoid humanizing them, they are heavily leaning on the pre-existing cultural assumption that America is good and brings freedom and democracy to the world. So while I’d criticize CoD for being what it is, I can’t really critique its effectiveness in conveying its message. It might not win over someone who already knows what’s up, and it probably doesn’t make any difference to the complete fascist nutjobs, for most people who don’t like violence and war, but might be convinced it’s necessary for some greater good, it helps reinforce the message that the wars we’re fighting are necessary and are for the greater good.

    So yeah. My criticism of Helldivers 2 isn’t just that it doesn’t say it to your face that the things it depicts and represents are bad. It’s just that if it is a satire (and I don’t really have any reason to doubt that given a lot of context), I don’t know that it’s that effective at conveying its message. Sort of responding to some of the other comments: I don’t think you can reasonably expect that the majority of players playing a mission based co-op live service action game are going to stop to read lore or chat with NPCs that aren’t mechanically relevant. So if you want anything to get across, it has to happen in the course of gameplay, maybe even integrated into the mechanics. Granted, that game might not turn out to be fun to play, but that might just be a case for video games in general not being a very effective vehicle for anti-violence messaging.

    Going back to those 3 groups:

    • For anti-imperialists, it doesn’t matter. We know already.

    • For straight up fascists, it doesn’t really do anything to make them re-evaluate their worldview. Maybe they might get something out of the way the lives of the soldiers is so valueless, but I kind of doubt it. But it certainly wouldn’t change their minds about their enemies being non-human and dangerous/worthy of being killed.

    • For the average person… they might get the overly patriotic propaganda part of it, but there are so many times when these kinds of people recognize that, but then are like “it’s just like some communist dictatorship! Good thing we’re not like that.” There’s zero self awareness. For the part of it about the nature of the enemy and the necessity of military conflict, the killer bugs and bots that we see in game really only reinforce the idea that this is a necessary conflict.

    Idk. It’s fine if the game wants to just be a fun goofy shooting game, and I don’t begrudge it for trying to be something more than that even if it fails, but it’s kind of hard to give it much credit either when it basically just copied someone else’s homework poorly.