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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • It was not the only true sin of cyberpunk. I played on release on a 3090 and it was bland, felt rushed, full of bugs, and the city felt hollow with things spawning in and out breaking immersion. It just wasn’t a fun game unless you stuck to the rails, and even then it felt half-assed. The intro where I’m rushed into the city and then they just skip over all the character introductions with a cutscene really left a sour taste in my mouth.

    They hyped it up to be this living breathing city with ultimate freedom and they simply didn’t deliver.

    Starfield, however, everyone knew they were using the same old engine, with the same old game design, it was just going to be Skyrim in space. And it was.





  • I’m up to 537 lines of server code, 2278 lines in my script, and 226 in my API interfacing, I’m actually super proud of it haha.

    But you’re totally right, there are things I read that I just have no clue what they even mean or if I should know it, and probably use all the wrong terminology. I feel like I should probably go back to the start and find a course to teach me properly. I’ve probably learned so many bad habits. It doesn’t help that I learned JS before ES6 so I need to force myself not to use var and force myself to understand and use arrow functions.

    I absolutely know that the way I’ve written the program will make some people cringe, but I don’t know any better. There are a few sections where I’m like “would that actually be what a real, commercial web app would do, or have I convoluted everything?”

    For example, the entire thing is just one 129-line html file. I just hide and unhide divs when I need a new page or anything gets changed. I’m assuming that’s a bad thing, but it works, it looks good, and I don’t know any better!