

Games from that time were actually running mostly in your browser. Meaning that the host, for example Miniclip served you the JavaScript and other files of the game which were then executed locally. So technically you could archive those games as long as you can load them up at least once initially.
I use Longhorn for generic PVC and static NFS shares for large files. Longhorn creates scheduled backups to a NFS share, which is then backed up to a Backblaze bucket. I have yet to test restore from Backblaze tho :D
Of course this means that I have 3 copies of the same data across multiple Nodes because of how Longhorn works. That’s why I usually don’t create large volumes, just enough to get the app working