

I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.
I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.
Pretty much that - the NAS instance is running all the time, and there’s a setting in Immich for the network address for the ML container(s) that accepts a comma (or semi colon) separated list, which is tried in order.
The docs mention that you can balance requests, but you’d have to use an external method for that at the moment.
If it helps, I have an ml container on my more powerful machine and have my Immich insurance pointing at that, then the local NAS container in order. If it’s on, it powers through (so I turn it on if I’m about to dump a batch of photos) and if it’s not it churns slowly through (e.g. if my phone uploads one or two).
It’s super easy to do! Would recommend.
Feels like anyone that confused would have a really hard time buying Steam games in the first place…
Ah, interesting - I meant against the storm, but I don’t think I’ve scaled the text! That might be my issue. Thank you!
How do you deal with the janky text? I found it hard to learn the game with it all so aliased.
Which part of the industry are you looking, if you don’t mind revealing?
Okay, to reverse the question then - have you ever seen anything that supports there being something contractual to say thar non–Steam copies can’t be sold at lower prices? Like, the terms you mention above? I’ve read the public docs, and can find nothing.
I can think of multiple times when, e.g. Ubisoft games, Rockstar games, have been sold on EGS or their own launcher for far cheaper than the version on Steam - so we’re both supported by anecdata, here.
I feel so grumpy for not liking this, but 🤦
Honestly, can’t remember the last time I queued. That said, maybe it’s a regional problem.
Others have recommended other file explorers, but I use FX and rather like it.
I suspect he means less “too much experience” and more “not wanting to pay his desired salary”, though I may be mistaken.
if Ryujinx wanted to avoid this outcome, they should have done things differently
How do you not read this as blame? Or, is this not the same as “they had it coming, wouldn’t have happened if they’d been dressed in armour or hadn’t gone down that street alone” which is often known as victim blaming.
Oh, there’s a wiki article on that. It has a section on the thing you’re arguing about, with cars and pedestrians Neat. Maybe this is why people are talking about it.
100% agree, other than the ratio of countries that can legitimately create a PSN account (and/or buy the game).
Otherwise, seems just like the Games For Windows live stuff that people didn’t love but certainly didn’t care this much about.
E.g. Fallout 3, pre-goty.
Out of interest, have you seen hbomberguy’s recent video on plagiarism in YouTube and the section on AVGN?
I know the Corsair 800D used to have these. This looks different, but might be in the same line.
Another vote for Binging with Babish - though my interest waned when he started going from “hey, I could try making that!” to episodes requiring ever more complex and expensive niche machines (e.g. dehydrators), I completely lost interest around the time he started doing the “going round buying folk things” series. Never really got back into it, unsubscribed after a while.
Bon Appetit was great, then everything happened, many folk changed (for good reason) and it just lost the appeal for me. I’ve watched some of the spun off channels, but some of the appeal for me was the interactions.
I used to religiously watch everything Shut Up and Sit Down put out, but found myself watching less and less over the last few years - turns out, they changed primary content creators and editor (if I understand correctly) around that time, and announced that they did so recently. Still watch occasionally, but it’s a very subtly different style that hits less reliably for me. May also be related to me managing to play fewer boardgames, lately.
Though this seems like a reasonably healthy take, it’s another thing that makes me think I don’t need to wonder about going back for The Final Shape.
When the founders all left, and/or Eurogamer acquired it (related) and started pushing the same videos/rubbish guides designed for SEO optimization rather than interesting articles written with passion.
They’re not taking Splitgate 2 offline, they’re calling it beta again.
They’re taking Splitgate 1 offline, apparently because it’s costing them money (but possibly to drive people playing that towards Splitgate 2).