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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Most video game developers are not great computer scientists. I’m not saying this with any dispersion, but it’s true. If you’re going to have a distributed agency model simulated, you have to deal with cross-processor, cross thread, or even cross machine, data structures. Either a lockless data structure, or some locking mechanism that doesn’t have a tremendous critical path. It could be outsourced to a database outside of the game engine. But it gets computationally complex

    Something like this https://aeplay.org/citybound

    Or even dwarf fortress