• 0 Posts
  • 3 Comments
Joined 1 year ago
cake
Cake day: August 3rd, 2023

help-circle
  • I jumped into Linux, via Mint, about a year ago when I refreshed my hardware. The transition was pretty easy, and I haven’t looked back. Steam runs fine and I haven’t had a modern game that didn’t work under default proton settings except for things I’ve run outside Steam and mods. Most of my personal PC’s workload is gaming and handful of web-based apps that are effectively OS-agnostic; Everything else has an easy equivalent in the apt repos.

    I would say that my decision to embrace Linux as my OS was primarily influenced by my Steam Deck. Gaming on it has been simple and the desktop UI was easy to adapt to. I replaced my laptop with the Steam Deck, bluetooth keyboard and mouse, and a USB-C dock with HDMI out (all things I already had for the laptop). I now just hook into whatever TV is handy as a monitor when I need a computer on the go.

    I was a tech enthusiast when I was younger, and am thus familiar with fucking around on the command line, but now I’m an old man who just wants his stuff to work and it just has… The barrier of entry for the Linux Desktop is effectively gone. We just need PR now.

    Also, I think I’d replace Mint on my primary PC with SteamOS, given a simple way to do so. About a year ago, the desktop/beta SteamOS was not fully baked.



  • Is there no example of prior art anywhere? Someone doing this, but not explicitly calling it out because it’s obvious?

    I think the FromSoftware games have had a modular animation scheme that allowed contextual selection of sub-animations with priorities so that things looked fluid during combat. If the animations change based on context, what’s the difference if that context is incoming weapon angle vs “tiredness”? Hundreds of games have characters react to low health with a different movement animation. Other games have characters react to weather like rain or wind by bracing against it. How is this different from that, other than simply having more factors taken into account?

    Software patents in general are just scummy. No one is going to buy your game specifically because your characters limp. No one bought the Mordor games JUST for the patented nemesis system. No one is going to buy a Nintendo game JUST for the loading animation that shows where you were and where you just teleported to. All patenting these things do is limit future potential and piss off vocal parts of your fan base.

    I know I’m preaching to the choir here…