

What I like with squash on merge is I don’t need to worry about shit my coworkers make. My coworkers can have terrible git disciplines, and the master branch is still clean.
What I like with squash on merge is I don’t need to worry about shit my coworkers make. My coworkers can have terrible git disciplines, and the master branch is still clean.
I think this is dependent on context. Linus is working with a very public repository. Private repositories shared with a small team have different conditions.
What works in my smallish team at my company is:
It’s too early to judge. Seems like it’s a solo dev hobby project. I wouldn’t hold my hopes up to ever see this language production ready.
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It’s easy.
Just be Swedish.
LLMs are shoehorned into products for share value reasons, not for usability reasons. Shareholders don’t care if it makes any sense. They want their companies to jump to all the latest trends.
This is why I rarely use AI for coding. How to put my thoughts into code is not my main concern. My main concern is that another person should understand my thoughts when reading the code.
I would buy it if the excuse was they wanted an actor that could do voice as well as motion capture, and maybe David Hayter wasn’t cut to do both at the same time. In some promo it sounded like they wanted someone who could do both. In the age of motion capture, it’s going to be jarring to record voice lines in a booth separately. Particularly if multiple actors interact with each other in a scene.
But no. There was barely any interesting acting at all from Snake. Most of the acting was carried by the other characters, while Snake was just grunting doing nothing in particular.
I’d rather take MGS4 Snake any day.
I don’t think more expensive games is going to cause a crash. If demand decreases, then the prices will follow.
What could potentially cause a crash (among the big guys) is the massive betting on landing the next big Fortnite goldmine. Sony is investing massively on live service titles like Concord, Marathon and Fairgames. Microsoft has struggled equally. They couldn’t even get Halo right.
I think no discussion about parrying is complete without mentioning Ultrakill. It strikes a good balance between being usable without being an auto win button.
In Ultrakill, besides from dealing extra damage and gaining style points, parrying enemy attacks is one of the most effective ways to regain health. Low on health? Find an attack to punch and you’re back in action.
This creates a risk reward system. Committing to a parry is risky. If you miss you lose health - and it’s easy to miss when there’s 10 other things going on at the same time. It’s not always easy to find an opening to commit to.
It also had a bug in early development where the player could also parry their own shotgun bullets if timed correctly. This was developed an intended mechanic, so Ultrakill is the game where punching your own shotgun bullet makes them go faster.
”Bomb has been defused”
Creator of curl just made a rant about users submitting AI slop vulnerability reports. It has gotten so bad they will reject any report they deem AI slop.
So there’s some data.
I’m not sure. Looks like these assets make up a large part of the game’s design identity. I doubt they just hand this work to some person and just go with whatever first version they produced. This kind of thing should be iterated on with feedback from relevant stakeholders.
It’s not a good look. It’s sloppy.
There’s also the argument whether games really need that high of a budget. It feels like there’s little correlation between the budget of a game, and its success (or quality).
Sony could’ve invested in five or ten more Helldivers 2 scaled games, instead of wasting it all on the Concord flop.
What’s more frustrating is when the password creation page is silently cutting off too long passwords and don’t inform you about it.
I played until some bank robbery mission. Kept falling because a friendly NPC died for bullshit reasons, like getting run over a car during the escape. I don’t think there were any checkpoints on this mission either.
He went on podcasts bragging about how he’s the best player in the world.
It wasn’t just this though; the tool itself lacks the intent, context, and limitations of what we’re doing. It doesn’t have other aspects of the project, influences, references, or personal experiences in the back of its mind, because it doesn’t have a mind.
This describes the fundamental problem with AI. The chatbot will forever be like that new recruit to the team. Sure, they have the skills to make some contributions, but they lack the surrounding context to fully work autonomously. They need some guidance to get to the right path.
The difference between the chatbot and the new recruit is that the chatbot won’t remember all the guidances it got. The chatbot won’t remember all the design decisions that were made. The chatbot won’t remember that time prod went down. The chatbot will forever be like the new recruit with no experience.
I stopped coding for myself and started coding for the next person who’d touch my codebase.
Yeah. The worst code is the code only one person can work with. Sucks if that person is no longer working at the company.
”Perfect representation” only works if everyone votes. Blue can win with 3 votes against 20 votes.