

This is the most excited I’ve been about a hardware announcement in a great while.


This is the most excited I’ve been about a hardware announcement in a great while.


I think it’s days in home computers are numbered.
Most of the things an average person needs can be done through the web browser. You only need a Chromebook, phone or tablet.
Linux has suddenly become a viable option for gaming. This has been the one thing that kept many away from using Linux.
I don’t really see why anyone would want to use Windows for their home PC, other than familiarity. It doesn’t offer anything you can’t find better elsewhere.


It’s not DNS
There’s no way it’s DNS
It was DNS


There are two main use-cases you want your color theme to address:
- Look at something and tell what it is by its color (you can tell by reading text, yes, but why do you need syntax highlighting then?)
- Search for something. You want to know what to look for (which color).
I disagree. I want syntax highlighting because I think it’s easier to read. I don’t care much about which color everything is, just that different things have different colors. I don’t remember any color mappings, and I’m never thrown off guard if the color mapping change.
When I read var count = 0L, I want to know that var is syntactically different from count, and count is different from 0L. That’s it.


Dedicate yourself with a more long term project (1+ months). I think the best way to learn is through the pain that comes with larger code bases.
Start small. Add more and more features. If there’s something you don’t know how to make, find a tutorial or a guide and make it work with your project.
Eventually you’ll discover pain points in your project. The feature you want to make doesn’t fit well with your current code. This is good time to learn from your previous mistakes and adapt your old code for the better (refactoring).
Over time you’ll learn more and more techniques to write code that can grow. You’ll see for yourself why some coding styles are considered bad and why some are better. This is difficult to see just by working with short term weekend scripts.
Don’t worry about failing. No one writes ”perfect” code. You’ll learn from your mistakes.


”Perfect representation” only works if everyone votes. Blue can win with 3 votes against 20 votes.


What I like with squash on merge is I don’t need to worry about shit my coworkers make. My coworkers can have terrible git disciplines, and the master branch is still clean.


I think this is dependent on context. Linus is working with a very public repository. Private repositories shared with a small team have different conditions.
What works in my smallish team at my company is:


It’s too early to judge. Seems like it’s a solo dev hobby project. I wouldn’t hold my hopes up to ever see this language production ready.


deleted by creator
It’s easy.
Just be Swedish.
LLMs are shoehorned into products for share value reasons, not for usability reasons. Shareholders don’t care if it makes any sense. They want their companies to jump to all the latest trends.


This is why I rarely use AI for coding. How to put my thoughts into code is not my main concern. My main concern is that another person should understand my thoughts when reading the code.


I would buy it if the excuse was they wanted an actor that could do voice as well as motion capture, and maybe David Hayter wasn’t cut to do both at the same time. In some promo it sounded like they wanted someone who could do both. In the age of motion capture, it’s going to be jarring to record voice lines in a booth separately. Particularly if multiple actors interact with each other in a scene.
But no. There was barely any interesting acting at all from Snake. Most of the acting was carried by the other characters, while Snake was just grunting doing nothing in particular.
I’d rather take MGS4 Snake any day.


I don’t think more expensive games is going to cause a crash. If demand decreases, then the prices will follow.
What could potentially cause a crash (among the big guys) is the massive betting on landing the next big Fortnite goldmine. Sony is investing massively on live service titles like Concord, Marathon and Fairgames. Microsoft has struggled equally. They couldn’t even get Halo right.


I think no discussion about parrying is complete without mentioning Ultrakill. It strikes a good balance between being usable without being an auto win button.
In Ultrakill, besides from dealing extra damage and gaining style points, parrying enemy attacks is one of the most effective ways to regain health. Low on health? Find an attack to punch and you’re back in action.
This creates a risk reward system. Committing to a parry is risky. If you miss you lose health - and it’s easy to miss when there’s 10 other things going on at the same time. It’s not always easy to find an opening to commit to.
It also had a bug in early development where the player could also parry their own shotgun bullets if timed correctly. This was developed an intended mechanic, so Ultrakill is the game where punching your own shotgun bullet makes them go faster.
”Bomb has been defused”


Creator of curl just made a rant about users submitting AI slop vulnerability reports. It has gotten so bad they will reject any report they deem AI slop.
So there’s some data.


I’m not sure. Looks like these assets make up a large part of the game’s design identity. I doubt they just hand this work to some person and just go with whatever first version they produced. This kind of thing should be iterated on with feedback from relevant stakeholders.
It’s not a good look. It’s sloppy.
More code = more things that must be maintained = more things that can break. It’s natural that development slows down over time. Doesn’t necessarily mean there’s technical debt.