Doo doo, doo doo doo doo doo doo, rii tii tii tiiiii
Doo doo, doo doo doo doo doo doo, rii tii tii tiiiii
Oh yeah, for sure. I like it too.
I always find it funny when people react to Myazaki saying the game is supposed to be around 30 hours by going “UUUUHHHH??? My playthrough was like a billion hours???”
Like, yeah, if you do everything it’ll take a while, but it’s clearly not made with that in mind. It’s really easy to just not do the whole thing and still have a decent length playthrough.
I could be wrong, but I’m pretty sure Nvidia has patched them into the GTX series, they’re just really slow compared to RTX cards.
Same. I think the human act is just dealing with a Banshee and some harpies while the humans are just complete assholes towards you.
Meanwhile, the non-human act has you going on this cool magical adventure with your friends and a dragon lmao.
Witcher 2 has two mutually exclusive middle acts. That’s cool.
Well, one of them is.
The “Humans” middle act is so fucking boring!
My first playthrough (100%) was 120~ hours. Subsequent playthroughs (not 100%) were 30~ hours.
Once you realize that 95% of side dungeons are literally just the same filler content with useless summons and weapons, and that you really only need to do, like, 6 to get useful loot for your build, the game gets a lot shorter lol
Honestly, summoning is the accessibility to get through hard areas in FromSoft games (not saying it’s good accessibility, mind you). Summons that won’t die in one hit basically trivialize most single-enemy boss fight since their AI spazzes out because it’s not meant to fight 2 opponents at once.
“Instructions” is probably the wrong word here (I was mostly trying to dumb it down for people who aren’t familiar with graphics rendering terminology).
Here’s a link to the Digital Foundry video I was talking about (didn’t realized they made like 5 videos for Alan Wake 2, took a bit to find it).
The big thing, in Alan Wake 2’s case, is that it uses Mesh Shaders. The video I linked above goes into it at around the 3:38 mark.
AMD has a pretty detailed article on how they work here.
This /r/GameDev post here has some devs explaining why it’s useful in a more accessible manner.
The idea is that it allows offloading more work to the GPU in ways that are much better performance-wise. It just requires that the hardware actually support it, which is why you basically need an RTX card for Alan Wake 2 (or whichever AMD GPU supports Mesh Shaders, I’m not as familiar with their cards).
There’s kind of a difference between “we scraped the internet and decided to use copyrighted content anyways because we decided to interpret copyright law as not being applicable to the content we generate using copyrighted content” (omegalul) and “we explicitly agreed to a legally-binding contract with Apple stating we won’t do that”.
You’re misunderstanding the issue. As much as “RTX OFF, RTX ON” is a meme, the RTX series of cards genuinely introduced improvements to rendering techniques that were previously impossible to pull-off with acceptable performance, and more and more games are making use of them.
Alan Wake 2 is a great example of this. The game runs like ass on 1080tis on low because the 1080ti is physically incapable of performing the kind of rendering instructions they’re using without a massive performance hit. Meanwhile, the RTX 2000 series cards are perfectly capable of doing it. Digital Foundry’s Alan Wake 2 review goes a bit more in depth about it, it’s worth a watch.
If you aren’t going to play anything that came out after 2023, you’re probably going to be fine with a 1080ti, because it was a great card, but we’re definitely hitting the point where technology is moving to different rendering standards that it doesn’t handle as well.
only to realize the issue wasn’t the tech
To be fair, electronic whiteboards are some of the jankiest piles of trash I’ve ever had to use. I swear to God you need to re-calibrate them every 5 minutes.
Yeah, Timmy’s had a hate-boner for anything related to Valve and Linux for years. He’s been lying through his teeth non-stop whenever either topic comes up.
Photoshop does a lot of things in really stupid, convoluted ways. Krita also does a lot of the same things in equally stupid, convoluted ways, but different than PS so you get no benefit from knowing how its done in other software. Text editing comes to mind. Both PS and Krita feel like they were designed by drunk people when it comes to doing anything beyond writing text and picking a font/color/size.
> Thinking the TIOBE Index is worth anything beyond the 2000s.
Nothing concrete from what I can tell. Becoming a hard fork is relatively recent though (mid-November of last year, roughly).
As a side note, I understand why Gitea and Forgejo went for a “copy GitHub Actions” approach to their CI, but man do I wish more self-hosted repo software tried to copy Drone/Woodpecker instead. Iterative containers in the pipeline is such a smoother build experience, and it kind of sucks that Gitness is the only one doing it (that I know of).
They were still pulling in mainline Gitea changes while introducing their own stuff last I checked.
Also issues with links that get ads on top of them. You can still click them, you’ll get redirected to a blank page (because the ad gets DNS blocked), but with an adblocker you would’ve gone to the non-ad link.
“The breast milk snatcher will be caught”, a Microsoft representative assured the New York Times before taking a deep, long slurp of their milkshake, their eyes closed in apparent bliss as shivers ran down their spine. “Your days are numbered!”
I think it’s interesting that he believes that, personally.
Dragon Age has 3 main things going for it:
While the Darkspawn could work for TV (it’d just require a bunch of makeup and we’ve seen shows like The Walking Dead pull-off the whole zombie thing), it’s pretty hard to do anything low-scale with them, since they’re either small bands attacking small villages or a large invasion force during a Blight. Game of Thrones and Lord of the Ring pulled-off large-scale battles, but they also had rather large budgets by that point.
The Solas arc doesn’t really work for TV because of the budget it would require for all the insanely high-level and trippy magic stuff that would be needed. And also because anyone who isn’t already of fan of Dragon Age would be confused as fuck about what Solas is doing.
I could see a series about a smaller part of the Templars vs Mages working, personally. Unlike Solas and the ancient Elves, most “regular” magic is pretty low-level and tame. Blood Magic shouldn’t be as expensive as some of the ancient Elves’ magic worlds and Demons would probably need to be adapted to look differently than they do in-game, but it’s got potential. Not sure if I trust most network to handle the writing of it, though.
Also, they made Dragon Age: Absolution, which was pretty damn bad and felt like someone tried to smash 3-4 seasons-worth of plot into 6 episodes. The characters were walking tropes, the villain went from one of the most brilliant minds of the Tevinter Imperium to an obsessive weirdo, and it had some of the most forced romance and comedy bits I’ve seen in a while. In my opinion, the show also does an awful job with their portrayal of Tevinter, essentially contradicting a lot of established lore from the game for no apparent reason.
Not sure how many people in the community actually remember, but back in the day they made Dragon Age: Warden’s Fall with Machinima to setup the events of Awakening (haven’t watched it in forever, but I remember liking it). It’s dark and gritty like Origins and Awakening were, and less “witty” like Inquisition’s writing.
Depends on the features.
Git has some counterintuitive commands for some commands you may want to do when you want to quickly do something. Being able to click a button and have the IDE remember the syntax for you is nice.
Some IDEs have extra non-native Git features like have inlined “git blame” outputs as you edit (easily see a commit message per-line, see who changed what, etc.), better diff/merge tooling (JetBrain’s merge tool comes to mind), being able to revert parts of the file instead of the whole file, etc.
I’m going to be honest, I don’t really like VS Code’s Git integration either. I find it clunky and opinionated with shitty opinions.