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Joined 2 years ago
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Cake day: June 25th, 2023

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  • Obviously the actual programs are trivial. The question is, how are the tools supposed to be used?

    So you say to use deno? Out of all the tutorials I found telling me what tools to use, that wasn’t one of them (I really thought this “typescript” package would be the thing I was supposed to use; I just checked again on a hot cache and it was 1.7 seconds real time, 4.5 seconds cpu time, only 2.9 seconds if I pin everything to a single core). And I swear I just saw this week, people saying “seriously, don’t use deno”. It also doesn’t seem to address the browser use case at all though.

    In other languages I know, I know how to write 4 files (the fib library and 3 frontends), and compile and/or execute them separately. I know how to shove all of them into a single blob with multiple entry points selected dynamically. I know how to shove just one frontend with the library into a single executable. I know how to separately compile the library and each frontend, producing 4 separate artifacts, with the library being dynamically replaceable. I even know how to leave them as loose files and execute them directly (barring things like C). I can choose between these things all in a single codebase, since there are no hard-coded project filenames.

    I learned these things because I knew I wanted the ability from previous languages I’d learned, and very quickly found how the new language’s tools supported that.

    I don’t have that for TS (JS itself seems to be fine, since I have yet to actually need all the polyfill spam). And every time I try to find an answer, I get something that contradicts everything I read before.

    That is why I say that TS is a hopelessly immature ecosystem.












  • Some languages don’t even support linking at all. Interpreted languages often dispatch everything by name without any relocations, which is obviously horrible. And some compiled languages only support translating the whole program (or at least, whole binary - looking at you, Rust!) at once. Do note that “static linking” has shades of meaning: it applies to “link multiple objects into a binary”, but often that it excluded from the discussion in favor of just “use a .a instead of a .so”.

    Dynamic linking supports much faster development cycle than static linking (which is faster than whole-binary-at-once), at the cost of slightly slower runtime (but the location of that slowness can be controlled, if you actually care, and can easily be kept out of hot paths). It is of particularly high value for security updates, but we all known most developers don’t care about security so I’m talking about annoyance instead. Some realistic numbers here: dynamic linking might be “rebuild in 0.3 seconds” vs static linking “rebuild in 3 seconds” vs no linking “rebuild in 30 seconds”.

    Dynamic linking is generally more reliable against long-term system changes. For example, it is impossible to run old statically-linked versions of bash 3.2 anymore on a modern distro (something about an incompatible locale format?), whereas the dynamically linked versions work just fine (assuming the libraries are installed, which is a reasonable assumption). Keep in mind that “just run everything in a container” isn’t a solution because somebody has to maintain the distro inside the container.

    Unfortunately, a lot of programmers lack basic competence and therefore have trouble setting up dynamic linking. If you really need frobbing, there’s nothing wrong with RPATH if you’re not setuid or similar (and even if you are, absolute root-owned paths are safe - a reasonable restriction since setuid will require more than just extracting a tarball anyway).

    Even if you do use static linking, you should NEVER statically link to libc, and probably not to libstdc++ either. There are just too many things that can go wrong when you given up on the notion of “single source of truth”. If you actually read the man pages for the tools you’re using this is very easy to do, but a lack of such basic abilities is common among proponents of static linking.

    Again, keep in mind that “just run everything in a container” isn’t a solution because somebody has to maintain the distro inside the container.

    The big question these days should not be “static or dynamic linking” but “dynamic linking with or without semantic interposition?” Apple’s broken “two level namespaces” is closely related but also prevents symbol migration, and is really aimed at people who forgot to use -fvisibility=hidden.



  • The thing is - I have probably seen hundreds of projects that use tabs for indentation … and I’ve never seen a single one without tab errors. And that ignoring e.g. the fact that tabs break diffs or who knows how many other things.

    Using spaces doesn’t automatically mean a lack of errors but it’s clearly easy enough that it’s commonly achieved. The most common argument against spaces seems to boil down to “my editor inserts hard tabs and I don’t know how to configure it”.




  • Write-up is highly Windows-centric (though not irrelevant elsewhere).

    One thing that is regretfully ignored in discussions of async, tasks, green threads, etc. is that there is no support/consideration for native (reliable/efficient) thread-local variables. If you’re lucky you’ll get a warning about “don’t use them”.