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Cake day: December 29th, 2023

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  • require a centralized control over how much people are allowed to raise prices to match inflation for games.

    and? governments already track inflation. in australia, our minimum wage and unemployment benefit amount and a lot of other things are legally defined relative to CPI (the “cost of a basket of groceries”)… rental increases are capped at “reasonable” amounts given the increase of other properties in the area… these are not only doable, but already being done in different contexts

    And, as mentioned many times already, it doesn’t work with microtransactions or free to play games

    that’s true, but this is why we say “reasonably available” as the core metric rather than specifics: we define what IS reasonable, and then let the courts decide outside of that list

    incentivizes setting a very high launch price to work around the limitation of using launch pricing as a benchmark for a product’s entire lifetime.

    which is why i didn’t say launch price - i suggested something along the lines of an average… the cost of the game should be something like the median price that people paid. what most people are willing to pay is “reasonable”

    People ARE arguing that something being up for sale should be the trigger instead

    think you’re misunderstand - it’s not “for sale”, it’s “reasonably available” to an average targeted person

    I think this is a very, very hard problem to fix, but if you made me try, I’d argue that a deep reform should enable copyright exceptions regardless of whether something is up for sale. I don’t even know why people here are so fixated with that element. The exclusive right should not be about copying a thing, it should be about selling or profiting from a thing. Not copyright, but sale right.

    sale is irrelevant to the issue though - the issue that we’re trying to solve is general availability to the majority of people the product was designed for. if you are the copyright holder, and you make your work available for consumption then nobody should be allowed to distribute your work without permission (for some reasonable time)… if you decide to stop distributing a work, there’s no public good that comes from that, and thus it should have no copyright protections because copyright protection is meant to increase the volume of creative works


  • yeah the concept is great, but open sourcing often takes a lot of work

    Why do you say that?

    because i’ve been involved in open sourcing products and libraries on many occasions

    closed source code often relies on proprietary libraries etc

    I don’t see how that matters. If you write code that depends on something and opensource it, your product might not be buildable/compilable/usable without it, but your code is still opensource, and that’s what matters.

    that’s not the way a lot of these things goes - especially when you start to talk about hardware. lots of times there are NDAs around even the interfaces to their libraries.

    or sometimes there’s things called “vendored” code, where the library is included with the source. sometimes that’s easy to pick apart, but sometimes it’s not, sometimes someone’s copied and changed code from the library and barely documented what’s been done

    code is often very messy. it’s easy to say ugh what shit devs! but that’s the reality, and we all write code sometimes that we look back on in a year and think it should have been a crime

    or perhaps there are secrets embedded somewhere - even it source control history

    That’s up to you to clean it up. It’s just like publishing any repository online.

    that’s what i’m saying - it’s not like open sourcing is free. open sourcing software has a cost. people asked above different questions about eg who does that when a company has gone bankrupt?

    i’ll add my own: how do you ensure a company doesn’t skimp on the dev time to open source, and accidentally release a secret that opens vulnerabilities in devices that people still use? like a signing key


  • Is a 250 USD collector’s edition from Limited Run on a game that originally cost 15 bucks “fair and reasonable”? I mean, they sell. People buy them. People buy them even when the cheaper option is still available.

    well that’s an easy one - you can have whatever price you like for a collectors edition, as long as some edition of the game continues to be offered at or around the original price (or perhaps average unit sale price) that the game was sold at

    again, we sometimes do this for housing in australia in some areas - you can build a luxury apartment block as long as you have a certain amount of affordable housing mixed with it

    People are being too simplistic here and assuming that things are either copyrighted or on the public domain

    i think perhaps you’re misreading what people are saying. copyright is an important tool to ensure people get paid for their creative works, and that investment gets put into such projects however the point of copyright is not to make people money - money is itself a tool to maximise the goods and services available. the point is to maximise the availability of goods and services.

    i think it’s pretty easy to have a law that days if the work is not available for consumption, it loses at least some of the protections of the copyright system to ensure others can make it available for consumption in some way

    based on whether something is being monetized, just a fair scenario for unmonetized redistribution. If you make it so people sharing and privately copying things at their own cost is fine but selling is reserved for the copyright holder it doesn’t matter how the holder prices things

    i think now we’re kind of agreeing - im not sure that anyone is arguing that monetisation itself is the trigger - the availability of the product to the average (or perhaps original target) group on fair terms is the trigger








  • and that all requires organisation, and organisation isn’t free - in fact the structures required to organise things like that are more expensive than the cost actually spent on the problem … you don’t just up and build houses - that’s not how any of this works… ask anyone that’s built a house, and they’re not even doing it on a large scale where complexity goes up significantly, or dealing with distributing money in a manner that they have to makes sure their expenditures are justified rather than just being able to make decisions for themselves









  • i mean, mastodon has also been around for a while… i think there are other things that people have raised - relays being expensive etc - that make it less practically decentralised, however even if you have a single mastodon instance that doesn’t make mastodon not federated

    the potential is there for less centralisation than currently exists, because they’ve been quickly growing and want to control the roll-out (which is why they had closed sign ups for ages)… i don’t think that necessarily makes it bad - we will have to see how things progress

    worth noting too that there’s bridgy fed, so in the future if bsky becomes trash, it should be far easier for people to move to AP

    it’s at least a step up, with enough open that it’ll be easier to convince people to make good (ActivityPub) choices in the future - probably when we stop complaining about why everyone is rushing to bsky and start fixing the UX issues with the fediverse that led to them not using mastodon etc instead


  • Pup Biru@aussie.zonetoLinux@lemmy.mlWhat now as a bcachefs user?
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    26 days ago

    this is absolutely the issue… the specific thing he did is irrelevant: you play by the rules, or you gtfo… it doesn’t matter how valuable your contributions are, if you can’t treat people with respect that leads to a toxic culture that eats at the project from the inside

    linus was renowned for his insults… he realised (or was told; doesn’t matter at this point) that that behaviour was inappropriate, and his behaviour is now more tempered because it’s important to be able to ensure everyone feels like their work is valued and they’re not just shoveling shit for someone else

    and i say this all as someone who is absolutely ecstatic about the prospect of bcachefs and think that his code is among the most important being contributed in the past years and for the next few years: WE NEED A NEW STABLE FILESYSTEM more than almost anything… but if you allow bad behaviour, it erodes the collaborative culture and you just can not allow that in the largest collaborative software project humanity has ever created


  • I don’t know enough about btrfs to know whether this is feasible but perhaps it could be made a bit more log-structured such that old data is overwritten first which would allow you to simply roll back the filesystem state to a wide range of previous generations, of which some are hopefully not corrupted. You’d then discard the newer generations which would allow you to keep using the filesystem.

    i’m not sure i understand quite what you’re suggesting, but BTRFD is a copy on write filesystem

    so when you write a block, you’re not writing over the old data: you’re writing to empty space, and then BTRFS is marking the old space as unused - or in the case of snapshots, marking it to be kept as old data