

Yeah, so it should be a part of the engine, not intercepting the rendering (like reShader/Geo11 based solutions, awesome as it is). Retrofitting existing games is much more difficult, not possible. But high effort, inconsistent quality, not enough titles
And stereoscopic or N-view, not using a depth channel. Depth channel can’t deal with transparency and occlusion.






Lines of code should be on the balance sheet as liabilities, not assets