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Joined 2 years ago
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Cake day: June 1st, 2023

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  • Luckily you can turn it off and use the standard ‘add’ workflow. I did that almost reflexively when I started trying to use jj. (snapshot.auto-track)

    However, over time, and once I got the .gitignore fully set up for bigger projects, I’ve come around on re-enabling autocommit for more of my repos. It does flow pretty naturally once you have an established process. I find it enables both better ‘undo’, and more seamless context-switching.

    You can also set a more specific snapshot.auto-track on a repo or user basis for personal tooling conventions that don’t make sense to gitignore.




  • Personally my peak VR experience has been playing the Outer Wilds with a PC VR mod, but very hardware dependent to get decent framerates.

    Wanderer might be a good option for you if you’re looking for a puzzle game with a bit more story meat to it.

    I think a lot of VR games end up short and sweet not just for technical & cost limitations but because the extra effort and intensity of the VR experience means players can get burnt out on longer story focused games. I remember Valve talking about how they had to really change up the pacing of their standard formula when they were developing Half Life: Alyx.