This is only maybe true for convenience, maybe, but as far as cost, experience and quality, nope.
I’ll just wait until the dev caves and puts it on Steam for half of the original price, I’ll pirate it, or I’ll literally never play it.
They can have my money when they put it into the library I’m already bought into, or they get none of it. I’d consider using two libraries of games, if any of them could compete.
Epic Games is garbage and low featured, Origin and Uplay/Ubisoft Connect are slow and clunky. Add this to the fact that I like my games to all be in the same list, and I’ve got very few reasons to encourage the companies running these bad launchers by paying them for the privilege.
Maybe if or whenever Alan Wake 2 isn’t only on Epic Game Store, or when we stop having games locked to a single store.
Second, I’m looking at the 1e adventures though, I might have to delve into them, even if I’m rewriting them for 2e.
Yeah, a virtual tabletop, which due to covid, have exploded in popularity over the last few years. What it really feels like in the community was that between the “Golden Age” of D&D 3-3.5 and even the “Dark Ages” of 4th edition, the publishers at Wizards of the Coast at the time had intended to license most of the ability to make and create content for D&D and share it openly and the original Open Games License at the time was written such that it couldn’t be revoked and that content for D&D would be able to be created and shared openly. The new OGL being pushed by WotC attempts to retract the previous license and includes language that states that WotC owns or has rights to any and all content published for D&D by third party homebrewers, and any profits made up to a ridiculously high number made by third parties was owed to WotC, which is a complete 180 from the previous OGL and many people were rightfully angry about it.
I’ve almost entirely switched to Pathfinder at this point and I’m having a great time.
So, part of what it seems like they were doing was setting up their new license to begin restricting smaller creators and groups from being able to create premium content for their game system without paying exorbitant fees to WotC.
Also if they create a “preferred” VTT system or environment that they own, only release official content to this system, they kill other VTTs that their audience is already using, and push them all to their software.
Notes from meetings with WotC and Hasbro all began to sound like a big push to add microtransactions to a tabletop game and corner their audience into spaces where they will get a piece of any profit being made related to D&D, which is a far cry from the open and collaborative license that we had all enjoyed up until recently.
It is all just scummy corporate bs and I’m not going to give them any more of my money until they stop.
I’m still boycotting Wizards of the Coast over the OGL drama. In addition to being against open and shared content in their game system, I was getting tired of their half baked books with no substance coming so frequently that I just couldn’t keep up with it. When they announced their own Virtual Tabletop software, I knew it was only a matter of time before you couldn’t even play D&D 5e on another platform so I bailed and I’m not looking back.
I would have bought it if it hadn’t been an Epic exclusive. Maybe when it releases on Steam.