Trying to break that million point grind.
Damn, that was 25 years ago.
Trying to break that million point grind.
Damn, that was 25 years ago.
I got the game bundled with a SoundBlaster Live! Platinum 5.1 kit and played it before, during, and after 9/11, and was blown away by the coincidences that appeared eerily prescient during this time.
The game came out in 2000 btw.
And the last official patch was…
Mon Mar 19 12:06:14 2001 v1.112fm
…176 days before 9/11. Crazy foresight.
“I fuck Arch, btw.”
Yep, 2004 is about right, going through terminal emulators and reminiscing on old protocols that no longer mattered because of broadband and TCP/IP. Time flies, that’s for sure.
Probably incremental, but I’ll tell you this: I certainly remember the benefit of ZMODEM-90 with MobyTurbo over YMODEM-g.
I haven’t thought of that protocol feature in about 20+ years. Saved so much extra time transferring over long-distance ($$$).
I really don’t get a lot of the rationale behind Lemmy. Love the gist, but damn, even basic access and recall are a nightmare.
It’s a nice start. Maybe it’ll be fully fleshed out one day.
It’s attached to your rod, muthalicka.
There’s an example at the top along with the instructions.
This ain’t exactly the Mississippi.
Why do they ban it?
I never played the latest one, which may be for the best?
Me neither, I feel the same. I remember passin up DXMD on release to give it time. 7 years should be enough, right?
Hbomberguy’s video made me realize exactly why it didn’t feel that way to me.
All of the glaring issues are coming back vividly as I am watching this. I remember the frustration with the forced narrative. It was a decent looking game on release though, I do remember that.
Unrelated… If I could recommend another,
I’ll be sure to watch it, thank you.
Edit: grammar
I was a believer. I wanted DXHR to be a worthy successor to DX, as DXIW certainly was not. I was preloaded and ready to go at launch.
If you haven’t seen this
No I haven’t… I know what I’ll be doing for the next four hours. Great catch.
my no-kill run…
And on the opposite end, if you wanted to be an efficient killer, the laser targeting system weapon modification with the sniper rifle renders the scope innacurate—and apparently it was never fixed, even in DXHRDC!
This was reported on DXHR launch… that’s just nasty.
As an original Deus Ex player I really enjoyed the game and setting, but the endings felt so lazy and dumb to me.
I had the same reaction and I couldn’t believe it. Of the original, the “easiest” ending made sense, and the other two were obvious strategic encounters with very different paths of engagement.
I couldn’t bring myself to finish DXHRDC because I was certain that even after the additional strategies were added to the bossfights they wouldn’t bother with endings. Maybe I’ll go through it one day to find out.
And it was a proper Warehouse successor, too.
My two favorite maps.