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Joined 2 years ago
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Cake day: June 9th, 2023

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  • Because it all routes through one digital storefront without the possibility of competition, so digital pricing on console storefronts is artificially high.

    Plus, they’ve already shut down stores on older consoles and people have lost games. That’s less likely as console companies learn how to make competent digital storefronts and account systems, many have felt the burn of losing all your digital purchases on console and won’t let it happen twice.





  • Fortnite is a money printing machine. Skins that cost pennies to make go in, and billions of dollars come out. How in the hell was it ever not “financially sound” other than pissing away money on badly executed lawsuits, timed exclusives on a formerly open platform and other assorted dick measuring contests?

    This guy is the worst. You’re not an underdog or a friend, you’re the worst kind of capitalist. The one who just stumbled upon a huge pile of cash and has no idea what to do with it, but is certain that he deserves it.






  • Why any game in 2024 is targeting one specific frame rate is beyond me. Just do like any other competent release, and offer a “Quality/Performance” option where one targets 30fps with max visuals and one targets 60fps and cuts what it needs to get there.

    I think people are well aware that the current console generations are just midrange PCs frozen in time at this point. Nobody is expecting miracles, just give them both options and be done with it.




  • It’s clear you haven’t used this generation of consoles. They took this feedback to heart and now after install which is entirely determined by your internet connection/disc speed, you can hop into game insanely quick.

    For a game I’m already playing I think from PS5 on to actually moving around in game we’re talking like… 10-15 seconds. It’s essentially just making save states. I’ve never seen a mandatory update stop me from launching a game, and it does most install in the background while it’s on standby. It takes longer to get in game on my Gaming PC than the PS5.

    This was brutal in the PS3 & 360 era, better in the PS4/XBONE era, and is essentially solved as it can ever be in the current era.


  • lol it gets shorter every time this story is told. It was 18 months, and it started with a fully complete game engine with tons of finished assets.

    For a similar comparison, GTA Vice City was released in October 2002 and GTA San Andreas was released in October 2004 with a 2 year dev cycle. Starting with a complete engine and doing what amounts to a total conversion does significantly shorten dev time.

    Also, it’s not like they moved mountains to achieve this. FNV shipped with countless game breaking bugs and would CTD every 10 minutes on my system at launch. It only became playable after the first few patches. GTA SA shipped on disc, with the version that most people played being the initial PS2 version, and that version works quite well. So basically they achieved the 6 month reduction by lopping off the QA cycle.

    Was it a short dev cycle even with that all being said? Yes, especially for an HD era game on an engine the team wasn’t as familiar with as the GTA SA team would have been. But let’s not rewrite history.







  • This is so dramatic and condescending. God forbid they just make something that people like. A lot of the areas that Nintendo makes top sellers in, other companies don’t even bother to compete.

    Outside of indies, there aren’t many games like Animal Crossing, Mario, Zelda, Metroid, Mario Kart, Mario Party, Mario Sports titles, etc.

    If you don’t believe me, watch the Summer gaming launch streams. It’s just 3rd person action, FPS, indie. 3rd person action, FPS, indie. With half of those games being GaaS to boot. Repeat for 1hr and end show. Platformers, kart racers, horror games, Metroidvanias, top down adventure, party games, these genres have just been abandoned to indies.

    People like Nintendo because they make accessible, fun games that other major publishers don’t. They make games that you pay once for, even if that price is high. They make games that you can play together. They make games END, which is a shocking concept for an industry that wants to drip feed you and make your life about just their game, forever until you die.