

Reddit as a company is 100% unaffected by this
He/Him Jack of all trades, master of none
Proudly banned from lemmy.ml for a) being critical of the CCP and b) being against the unlawful deportation of American minorities
Reddit as a company is 100% unaffected by this
Complexity in move-set must also be decreased.
No? Increase time between moves that are difficult to dodge or parry, reduce damage that those moves deal. Difficulty is reduced while complexity remains the same.
Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it’ll be, mostly, just as hard
I’ve never met anyone who actually has trouble with normal enemies in these games, it’s always bosses that give us trouble. But also, see my first point.
I almost added this to my reply to them, but it was already getting kind of long-winded. Yes, actually, accessibility settings in horror games is amazing. If the point is to achieve a certain level of scary, and the game is too scary for me to play, then giving me the option to reduce the scary will make the game the right amount of scary for me. Accessibility settings don’t give me an easier experience than yours, they give me an equivalent experience to yours.
Lies of p has a difficulty slider that decreases damage from the enemies and increases the party window. That really doesn’t do much. You still need to “memorize” the moves no amount of button mashing saves you even on easy.
It sounds like that’s a happy medium between “Mash attack until victory” and “memorize every attack pattern and still get stomped.”
Do we argue horror games should have options for low horror so we can enjoy it without the horror? puzzle games should have a second set of easier puzzles for those who find them too hard? Story centric games should have low-story varients for those who still want to play? That dating sims should have aromantic varients for those who just like the comedy?
None of these are analagous to the accessibility options people want in soulslikes. None of these are literally unplayable for people who simply don’t like the genre. If you don’t like the horror aspects of a horror game, you can look up when jump scares will happen. If you can’t figure out a puzzle, you can look up hints. There’s nothing preventing you from sitting through a story you aren’t interested in. Contrast all of these with Remnant: From the Ashes, which I desperately wish I could play because I like the story and the gameplay, but I can’t because there isn’t a single boss I can beat. I can’t just look up the answers to a puzzle online, I can’t just sit through a story that I don’t find interesting, there is literally nothing I am able to do to progress. Giving me the option to reduce the insane health pools on bosses would take nothing away from the people who like chipping away at a brick wall for half an hour.
The intense strategic combat where numbers change little and skill changes everything is the point. That’s what these games are built around it’s their fundamental concept.
What an insult to the writing teams. The only game I can think of that this actually applies to is IWBTG. Numbers change little? The game you’re describing is Sekiro. Every single other soulslike in existence relies heavily on boss enemies having really big numbers and the player having really small numbers. What “strategic combat” is involved with killing the Orphan of Kos? Hit enemy, don’t get hit, repeat.
It was great back when they did. The ability to press a bunch of buttons and get a jetpack and an uzi and an airplane only improved GTA
Looks like I’m not playing The First Berzerker: Khazan then. If the only draw to your game is how hard the combat is, then everything else probably sucks. Maybe make a good game instead of a hard game. I had no problem dropping the difficulty on Clair Obscur or Horizon or Mass Effect.
Mortal Kombat’s approach is flawless and every game needs to copy it. Keep the game at full difficulty until a particular enemy kills you a few times, then gradually make that enemy slower or reduce its damage output or make it use easier attacks. Give the sweatlords an option to disable that difficulty adjustment so they can die to the same boss a thousand times, as is their wont
Nintendo will release the Switch 3 with a vial of acid that sprays directly into your eyes while you’re playing and they’ll still sell millions of units day one
So happy they got rid of all that ugly greenery and replaced it with a nice lively gray
I’ll believe it when it’s on my Xbox and I’m playing it, and not a moment sooner
>4 other countries declare her death as a public holiday
Based based based based
In other words, its fortunate the spambots are such overpriced junk when they could easily not be.
The ones you notice are overpriced junk. I’m convinced that this is on purpose, to make us less suspicious of the more convincing bots
Meeeeee, and also all of the other non-cishets, non-whites, and non-men
You’re right though, western liberals are the worst. I’m going to take your advice and become a western conservative, and will be doing my best to actively hurt people, because you think it’s better when American women and gays and nonwhites die than when they don’t
Let me rephrase: one of them is willing to let me and my friends die because they’re more interested in making money than providing for our needs, and one of them wants to shoot us in the fucking heads for being queer. But yeah the ones who hate us for being queer aren’t actually worse than the ones who simply don’t care about us
They also want to shoot you in the head for not being white. But yeah, no worse than the ones who simply don’t care about your wellbeing. In fact, the latter deserves even more of your ire, for some reason
Yeah they’re the same except one of them wants to kill me and my friends
So join a team. I would say that the guy who makes the spray pattern doesn’t deserve to make his game if that was all he made. Literally nobody is suggesting that you should have to develop your game 100% by yourself, what I’m saying is that a) you could develop the art yourself, and b) if you don’t, you should work with someone who can. What you shouldn’t do is contribute to the industry that’s putting those people out of work.
But why do you want these things? Does a painting have value only as an aesthetic placeholder, with no regard to the person who made it? Does it have the same utilitarian value as a bed and food? Does the trivia in your hypothetical game have that same utilitarian value?
I repeat myself. If you take the creativity out of the creative process, you’re left with just a process. It’s the equivalent of injecting nutrient slurry directly into your veins because you want a meal.
They’ve been able to generate hands for years now. AI image and text generation has basically passed the Turing test at this point. Any media you consume could have been entirely AI generated. That’s the main reason I avoid talking about how AI slop is necessarily technically inferior to anything a human made. It’s possible for it to make high quality shit, and that doesn’t make it okay to use
I care. I’d rather the money they make go to someone who actually made a game
Okay, but in the case of a scientific report on an alien encounter and dissection, why would you include it if you don’t want to write it?
See you in a few days for the anniversary of its shutdown