

Just be sure you know the difference between editions. 5e.tools is for the new 5e rules, and 2014.5e.tools is for the real ones
He/Him Jack of all trades, master of none
Proudly banned from lemmy.ml for a) being critical of the CCP and b) being against the unlawful deportation of American minorities
Just be sure you know the difference between editions. 5e.tools is for the new 5e rules, and 2014.5e.tools is for the real ones
2014.5e.tools for dnd resources
www.cleardarksky.com/csk for deciding whether to go to the observatory this weekend
Gotcha, I misread your comment. I guess if immortality is not optional, I can see the appeal of at least seeing what happens to human who makes it to that unfathomable age
I’ve read enough of Wikipedia’s timeline of the far future to know that I do not want to live forever. Get back in the coke.
Gonna suck when you get sucked into a black hole here in a few trillion years tho
Sure, but like. Be a human for a second. I want to play Dark Souls. I enjoy the gameplay and I find the story deeply fascinating, literally the only part I have trouble with is the bosses. You get why it’s frustrating to me that I’m not able to play this game that I actually do enjoy, right? I don’t just want an easy mode for the sake of there being an easy mode, I want an easy mode so that this game that I like can actually be accessible to me
It’s been 14 years since Dark Souls and yet the holy rebuke still stands: I have a fucking job
Sucks to be anyone who didn’t realize how prohibitively difficult it would be until after the refund period
Shards are my biggest problem with the game atm. They upped the difficulty significantly, and added this system of tools to compensate, and then punish you for engaging with said tools. Boy I tell you there’s nothing I love more than grinding up to the maximum shard capacity, getting my ass fucked by a boss 30 times in a row, and then having to grind for another half an hour to build up my shards again
See you in a few days for the anniversary of its shutdown
Reddit as a company is 100% unaffected by this
Complexity in move-set must also be decreased.
No? Increase time between moves that are difficult to dodge or parry, reduce damage that those moves deal. Difficulty is reduced while complexity remains the same.
Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it’ll be, mostly, just as hard
I’ve never met anyone who actually has trouble with normal enemies in these games, it’s always bosses that give us trouble. But also, see my first point.
I almost added this to my reply to them, but it was already getting kind of long-winded. Yes, actually, accessibility settings in horror games is amazing. If the point is to achieve a certain level of scary, and the game is too scary for me to play, then giving me the option to reduce the scary will make the game the right amount of scary for me. Accessibility settings don’t give me an easier experience than yours, they give me an equivalent experience to yours.
Lies of p has a difficulty slider that decreases damage from the enemies and increases the party window. That really doesn’t do much. You still need to “memorize” the moves no amount of button mashing saves you even on easy.
It sounds like that’s a happy medium between “Mash attack until victory” and “memorize every attack pattern and still get stomped.”
Do we argue horror games should have options for low horror so we can enjoy it without the horror? puzzle games should have a second set of easier puzzles for those who find them too hard? Story centric games should have low-story varients for those who still want to play? That dating sims should have aromantic varients for those who just like the comedy?
None of these are analagous to the accessibility options people want in soulslikes. None of these are literally unplayable for people who simply don’t like the genre. If you don’t like the horror aspects of a horror game, you can look up when jump scares will happen. If you can’t figure out a puzzle, you can look up hints. There’s nothing preventing you from sitting through a story you aren’t interested in. Contrast all of these with Remnant: From the Ashes, which I desperately wish I could play because I like the story and the gameplay, but I can’t because there isn’t a single boss I can beat. I can’t just look up the answers to a puzzle online, I can’t just sit through a story that I don’t find interesting, there is literally nothing I am able to do to progress. Giving me the option to reduce the insane health pools on bosses would take nothing away from the people who like chipping away at a brick wall for half an hour.
The intense strategic combat where numbers change little and skill changes everything is the point. That’s what these games are built around it’s their fundamental concept.
What an insult to the writing teams. The only game I can think of that this actually applies to is IWBTG. Numbers change little? The game you’re describing is Sekiro. Every single other soulslike in existence relies heavily on boss enemies having really big numbers and the player having really small numbers. What “strategic combat” is involved with killing the Orphan of Kos? Hit enemy, don’t get hit, repeat.
It was great back when they did. The ability to press a bunch of buttons and get a jetpack and an uzi and an airplane only improved GTA
Looks like I’m not playing The First Berzerker: Khazan then. If the only draw to your game is how hard the combat is, then everything else probably sucks. Maybe make a good game instead of a hard game. I had no problem dropping the difficulty on Clair Obscur or Horizon or Mass Effect.
Mortal Kombat’s approach is flawless and every game needs to copy it. Keep the game at full difficulty until a particular enemy kills you a few times, then gradually make that enemy slower or reduce its damage output or make it use easier attacks. Give the sweatlords an option to disable that difficulty adjustment so they can die to the same boss a thousand times, as is their wont
Nintendo will release the Switch 3 with a vial of acid that sprays directly into your eyes while you’re playing and they’ll still sell millions of units day one
So happy they got rid of all that ugly greenery and replaced it with a nice lively gray
I’ll believe it when it’s on my Xbox and I’m playing it, and not a moment sooner
Literally can only be improved by it. The only people it hurts are people who want to do PVP with players who don’t want to do PVP, and I’d rather that kind of scumbag not play the games I play in the first place