• 11 Posts
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Joined 1 year ago
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Cake day: December 9th, 2023

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  • supersquirrel@sopuli.xyztoSelfhosted@lemmy.worldSelf hostable gif database?
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    5 days ago

    (I made a seperate post because for alternate idea)

    Have you considered hosting a lemmy instance yourself and possibly preconstructing lemmy threads in some bulk fashion with gifs grouped by topic or theme and just use lemmy itself as the platform to share gifs?

    Just because lemmy threads were created to mimic reddit threads doesn’t mean we are confined to only using lemmy as a reddit-like tool…

    Just an interesting thought I had shrugs


  • …ok I know I always recommend dokuwiki for everything but it is super easy to set up and doesn’t need a database or anything and it comes stock with a nice gui media manager and a lot of plugins that extend that functionality.

    If you are willing to provide or pay for the hosting of a large amount of images I don’t see the reason to go with anything more complicated though you may find something more minimal that suits your needs.

    https://www.dokuwiki.org/dokuwiki

    https://www.dokuwiki.org/tips:cms

    I don’t know if there is a way to handle metadata for non-jpg images but there are a number of ways you could organize gifs including photo namespaces.

    https://www.dokuwiki.org/media_manager

    or using the imagebox plugin and just directly put tags in the caption

    https://www.dokuwiki.org/plugin:imagebox

    or a number of other ways probably.

    The nice thing about this solution is all the data is accessible and in plain text readable markdown which also makes it easy to strap other things onto, search through with whatever tools you want and easily run a backup process on (especially since everything is neatly contained within a folder).

    Don’t make the mistake most people of thinking dokuwiki is only useful as a traditional wiki, it is such a simple and general tool that its power extends far past that.


  • But I know that no one is PRO genocide.

    I mean I understand wanting to see the world that way but whole entire societies of people can become genocidal. That is precisely what causes the atrocity of genocides like the palestinian genocide in gaza to grow out of control.

    Once the centrists in a society accept the rightwing framing of the ideology of genocide they will treat it as the status quo and resist anyone who threatens it. This is what is so fucking terrifying about blind centrism, the substance doesn’t matter at all to the ideology, just tracking the most commonly accepted “facts” which inveitably ends up in centrists bandwagoning behind an authoritarian.

    This is the stage of fascism Israel is deep into and the US is not far behind in and it quickly obliterates in you any doubt that people actually can be pro-genocide.

    We all have the potential to be, it is our choices and our empathy that give us agency to resist becoming so.



  • They won’t, indie gaming will pick up some of the slack but we are witnessing the end of a golden era in game development.

    Also I could care less about the AAA studios themselves. What is tragic is that without AAA studios the stepstones for advancing in a career of game development has become an order of magnitude farther apart and less realistic (especially if you have a family or something and need some amount of consistency).






  • “Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable.”

    Additionally an order of magnitude more indie devs who don’t have the cash for a steam deck could pick up used/new steam controllers for not too money and that will inveitably lead to an order of magnitude more devs actually trying out their game using steam deck control schemes and I think that will be hard to overstate in impact longterm on gaming… especially because transformative, revolutionary new gaming experiences almost exclusively come from these kinds of developers.

    Look at the anemic evolution of VR games, it is because the developers who could innovate and grow the medium with the next big VR hit is sitting in the bedroom of their parents house making a different game because neither them or any of their friends can afford VR goggles.



  • “…it clearly has both 2 thumb sticks and 2 track pads.”

    Hell yes, I am very bullish on the two thumb sticks and two touchpads being the controller format that will establish the steam deck/handheld gaming pc as the future of gamepads.

    It won’t necessarily be a quick, all at once change, but that is because it is a strategic longterm play to reframe what a gamepad is, what its limitations are, and what kind of games can be played with a gamepad.

    It will be the kind of thing people look back and point to as the beginning of the whole industry shifting into a new paradigm where playing cool indie games with a gamepad is something people associate with pc gaming first, console gaming second.

    They just better have a gyro sensor in there too!



  • Yeah no issues, dot mod (the mod ovehaul) works fine too.

    “DW runs incredibly efficiently”

    Honestly that is a such a huge asset, if you think about it almost every game studio with significant investment and capital tied up in it is categorically incapabele of ever creating similar 3d games that are as efficient as that again.

    Case in point Armored Brigade 2’s big new thing over Armored Brigade is that it has 3d graphics…but why? The only reason I can find is it looks cooler, which is really frustrating for the performance hit and for soaking up a major share of development time

    I’ll have to check out the sonar aspect of DW that sounds dope.






  • In particular I want the two joysticks the steam deck has! Touchpads + joysticks NOT one or the other. If the steam controller came out with that and back buttons it would set a new standard and decisively reorient how people think about gamepads with respect to complex pc games.

    If it just has two touchpads or two joysticks it really isn’t an evolutionary step up, more of a lateral step that improves precision (unless you include gyro… which the next steam controller needs to have).

    I know this seems like an esoteric point but in my experience steam deck layouts for complex games all rely on the steam deck having 4 xy input devices.

    The next steam controller should prioritize this scheme of the four basic inputs + triggers and buttons to help precipitate the concept in peoples minds that a steam style gamepad has two joysticks and two touchpads.

    Longterm establishing this control “standard” as a noun in the collective minds of indie and strategy game fans and developers is by far the most important thing a new steam deck controller could do.

    If an indie developer can buy a relatively inexpensive steam controller and physically test out and make some steam deck bindings for their game…they are that much more likey too.

    Indie game devs provide the afterburners and linux gaming is assured a strong future!

    Suddenly the limitations of sticking to a proprietary (in some ways) slow moving ecosystem of consoles start to look radically more confining in comparison because the difference became tactile and immediately tangible.