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Joined 2 years ago
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Cake day: December 9th, 2023

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  • Probably not, but it might be suprisingly economical given you are making a product that simultaneously targets two niche ends of two markets at once (people who have larger hands and use touchpads and people who have smaller hands and use joysticks) and compliments the new steam controller perfectly as a sort of mirror image.

    I am sure it would be more costly than just sticking to one controller design, but you wouldn’t presumably have to change thatttt much about the controller production. It wouldn’t really change keybinding stuff either just you would have to change the steam ui to reflect the changed position of the joysticks and touchpads.


  • supersquirrel@sopuli.xyztoSteam Hardware@sopuli.xyzSteam Controller
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    7 days ago

    I think the easy solution here is release an identical controller except switch the location of the touchpad and joysticks. I think this would also be good for people with all different kinds of hand shapes as someone who likes joysticks but has small hands might prefer the same controller as someone who has large hands and prefers touchpads and equal and opposite for the other version.

    Idk it is a weird idea I guess but I think it makes a lot of sense if you think about it.


  • It is very effective for me, I can play multiplayer fps games against mouse and keyboard players fine and honestly I enjoy it more than mouse and keyboard, probably because I grew up playing xbox/consoles (not that I find it difficult to use a mouse and keyboard, just not as fun) but also because it just feels like I am aiming so snap shots and such are wayyyy more satisfying to me than if I just moved a mouse to click on them.

    In practice it isn’t necessarily easy to tell I am using gyro except for when I do brief quick reaction shots just relying on gyro for aim, the rest of the time I don’t ever think about using the gyro consciously, I just use the joysticks for rough aim and let my brain figure the rest out with the gyro. Recoil in FPS games is also way more fun to control with gyro, it is a more direct control relationship rather than dragging a mouse down a mousepad, at least for me.

    I don’t move the Steam Deck much though, it isn’t like I am getting a work out whipping the Steam Deck around, the gyro is really just there to lock in broad joystick movements to be accurate and on target consistently thus avoiding the small aim adjustment problem that joystick deadzones create. Also once I got used to it, my brain automatically cancels unintended gyro movements with joystick movements and thus I don’t have to hold the Steam Deck totally still in order not to have my aim utterly thrown off from a normal amount of arm shake/movement.




  • As a big fan of the Steam Deck something I want to emphasize here is that even if you didn’t want both the joysticks and the touchpads on the Steam Controller and wish they had picked one or the other, this kind of setup means the controller has essentially the same layout as the Steam Deck which is HUGE for ease of finding custom control schemes already uploaded by the community for complex games.

    I prefer joysticks+gyro over touchpads for aiming and so for me the touchpads might seem superfluous, but in reality I heavily use them for virtual menus in all of my control schemes I make for complex games with lots of controls and inputs. The nice thing is that even though I am in the minority of people in that I prefer joysticks + gyro over touchpad for aiming, because the Steam Deck and Steam Controller both have two touchpads and two joysticks, somebody who is touchpad centric can use a control scheme I make pretty much right out of the box just by flip flopping the touchpad and joystick bindings so the virtual menus live on the joysticks instead.

    I think this will be one of the subtle things people look back on and credit the Steam Deck and now new Steam Controller for having, it might seem silly and extraneous to have both touchpads and joysticks but it opens up a very wide range of capability and also makes it easier for touchpad and joystck focused players to share custom keybinding schemes with each other.



  • No, Schumer needs to resign immediately and never ever have any input to politics again, this was an awful betrayal of everybody who grinned and bore the suffering from the government being closed because they knew it was Republicans holding us hostage.

    Schumer has betrayed us all by normalizing betrayal like this, by encouraging us to take a deal with the strongman out of fear because maybe people won’t hold the line when you come under the crosshairs and maybe you will just be sweeped under the rug because your suffering was too cynical for the opposing narrative to handle…

    This is honestly the singlest biggest US policy failure of my life time, I cannot believe how badly Shumer blundered and betrayed my future with this.

    People are going to die because of how Schumer behaved here, many tens of thousands of people. Schumer is a disgrace to the Democratic party and is a living breathing argument as good as any that the issues at the heart of the DNC are terminal and fundamentally resistant to change necessary to survive, the future be damned.






  • Overall, 3% might not seem like much to some, but again - that trend is very clear and equates to millions of people. The last time Valve officially gave a proper monthly active user count was in 2022, and we know Steam has grown a lot since then, but even going by that original number would put monthly active Linux users at well over 4 million. Sadly, Valve have not given out a more recent monthly active user number but it’s likely a few million higher, especially with the Steam Deck selling millions.