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Joined 2 years ago
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Cake day: June 29th, 2023

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  • Ok, but like… You could be having the experience you want if you plugged your current controller into a computer (not even a particularly high powered one for this game), spent an hour or two messing around with it, and if you struggle with the modding process people would help you? I’ve found a mod that does exactly what you want on nexus mods, it changes the game speed on the fly

    Link if you’re interested

    I’m not being elitist when I say you can’t make a game for everyone… You literally cannot. You can’t be the same handful of people who spent 7 years polishing every aspect of a game to tune it just right, then also keep track of a granular set of difficulty sliders throughout the process. These are incompatible design philosophies, you can’t make a game like Silksong like that


  • No, you should have a button through the workshop where you can add mods to slow down the game, take less damage, or whatever else you want or need. Let people rebalance the whole damn game if they want, if that makes you enjoy the game I’m happy for you

    It should made easier then it is right now with proper workshop integration so it can be done in just a couple clicks. I’d support calling for that

    What I don’t want is for team cherry to be pressured to change the game. It’s amazing as is, it’s extremely well thought out in how it challenges you even as the difficulty people complain about prepares you for future challenges. But people who will never enjoy it for what it is instantly demand it be watered down

    You think a speed slider is going to make this game accessible? That’s not how this game works. This game is impossible at every challenge until it isn’t. That is the game. It’s rhythm and reaction, if you can do it slow you can do it normally

    If I didn’t have a friend who played smash with three fingers and his hip on a heavily modded controller, I wouldn’t have the instincts to be able to play this game. He kicked my ass every time, despite nerve palsy that left him with half of one working hand

    This game is not for everyone. And I don’t mean because of abilities… I’m not that good of a gamer. This game is for people who don’t accept their limits


  • If you make every game for everyone, you make slop

    I don’t care if you can enjoy it without putting the effort I put in. I just don’t want a way for myself to make it easier. That’s it.

    Fuck off, this is a masterpiece and I love it so much I’ve developed a new callous on my thumb and had to take a day off. I’ve overcome every challenge, I’ve dealt with the frustration, and victory was all the sweeter for that.

    I don’t care what you do or don’t enjoy, don’t fuck with my game. I don’t care if you watch a playthrough or mod the game so you can enjoy the story.

    I’m not being elitist, I’m pissed because people are trying to ruin the masterfully crafted artistic vision of the best game I’ve played in years



  • 20 minutes of challenge becomes 5 minutes of chores becomes 2 minutes to blaze through flawlessly once you get it down

    And it breaks you out of the headspace. You can’t just dive back in, every attempt has weight, even if not much

    Also most people who complain about this seem to not understand that this is not random, these are well thought out design decisions. If it feels impossibly hard to just get to the boss, there’s probably an easier way. There’s tons of shortcuts, there’s often an easier route to another bench, and when there isn’t the boss is probably an easy one when you’re not anxious about having to repeat the section

    Plus, platforming is a huge aspect of the challenge in itself. Sure, it’s annoying chores now, but what happens when you need near perfect movement for long stretches with no platforms to rest on?





  • The point is I get frustrated, then I get better. There’s stakes, and every time I get a little better. I see the next phase of the boss, then it takes me multiple tries to get to that stage again. Then suddenly, nearly every time I’m getting to that phase in seconds

    This game isn’t hard for the sake of being hard, it’s hard because it repeatedly gives you a new challenge that seems impossible, and if you have the will to keep pushing you can overcome it. Not through luck, you just learn the patterns, and you adapt your combat style

    And once you surpass a challenge, it feels like an accomplishment. The world opens up, you’re rewarded with new exploration and abilities



  • theneverfox@pawb.socialtoMemes@lemmy.mlGuns good
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    10 days ago

    Political violence is a symptom, not a cause

    We were already here. Lawmakers have already been killed. Just, no one took it seriously because the Democrats miss every moment

    And yes, they were already invading Chicago. They were already calling to arrest political opponents. They were going to do it all anyways





  • They don’t teach material design or something, they teach you to look at the interfaces people use the most and copy the shorthand and general layout

    Then they teach you what not to do… Don’t make buttons appear and disappear, don’t make interactions move things around… These are basically universally confusing

    They get into a bit of color theory, making certain actions “weighty” by adding loading, and all sorts of other techniques

    But the most important piece is figuring out what the main use cases are, and making the tradeoffs to make the experience as frictionless as possible. Stuff like minimizing clicks, piching things by default, hiding unnecessary information, etc

    It’s like teaching art. You put labels on concepts and make them practice picking apart the composition so they can understand the individual elements at play and how they fit together