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Joined 4 years ago
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Cake day: November 30th, 2020

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  • Miyazaki hasn’t really innovated since Demon Souls. The other games are slight variations on the same gameplay and design. Sekiro is the biggest change, but the overall design is still very similar. The rest are just “more aggressive / faster” or “open world/metroidvania” in comparison. There are other differences, but the core experience is basically the same.

    Fumito Ueda, while similarly iterating on similar ideas, was far more ambitious in his game design between Ico, Shadow of the Colossus, and The Last Guardian. Ico was very different to mainstream gaming at the time. SOTC pushed animation and scale to the limits of the hardware while doubling down on “design by subtraction”. Guardian, while similar in concept to Ico, was a bold move in relying on a “true to life” creature and developing your relationship with that creature as gameplay design. Each were far less mainstream than Miyazaki’s design which is why, as acclaimed as they are, you will find more division about them from so called “core” gamers.

    He’s the more important auteur in the medium. You don’t get Dark Souls without Ico.





  • The difference is that before you walked up and got in line or got in early enough that you walk in and choose your seats. And your position was based on your arrival order. Now, you walk up and sorry all seats but the front were bought up and no they aren’t here yet of course. Why would they be? It used to be you just timed it so you got there 30/45 minutes before the start.

    I’m just yelling at clouds honestly. It’s not that big a thing, and I reserve seats nowadays often, but mostly because I basically have to. Also, theaters are only ever crowded enough to care during tent pole releases and nowadays I just wait a few weekends.

    I just find the social contact of getting to the venue when an event takes place early/on time to get your pick a better experience than choosing a seat on an app early. Probably a condition from growing up pre reservations.


  • thoro@lemmy.mltoAsklemmy@lemmy.mlWhy stand in line to board an airplane?
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    11 months ago

    Assigned seats mean you can hardly just ad hoc decide to see a movie nowadays. You basically have to plan it out. Used to be “hey let’s see the showing at 6. Ok let’s get there at 5:30 then.” Now, you go look and people already took the best seats and shows up mid preview. Or people buying literally all the seats weeks ahead of time for blockbusters.

    How fun.

    I haven’t seen any blockbuster on opening weekend in probably over a decade because I know the good seats are already purchased.

    Also, the seating maps aren’t great.


  • thoro@lemmy.mltoAsklemmy@lemmy.mlWhy stand in line to board an airplane?
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    11 months ago

    The no seat assignments policy on SW is awesome. You literally just check in on time to get on the earlier groups through a mobile app. Click a button 24 hrs before your flight. Boom you’re in group A. B at worst. It’s straight first come first served. At worst, you can pay $25 extra for the early bird to be in the A group and not stress about check in. Then then line you up based on your spot, and you just walk on and pick which seat you want. Plus SW doesn’t charge you to check a bag.

    Egalitarian shit. None of this class based, money grubbing crap. Those types of policies are the reason we have “fast passes” at airports now and then of course then even faster “fast passes”.

    Other airlines are also charging you after your tickets to choose your seats and they charge more based on the seat. And charging for bags. And everything else.

    Assigned seats also ruined the theater experience for the same reasons.






  • Sony started this game

    Did they, though? I think exclusives predate Sony and even the PS1. They’ve been a part of the console space since basically the inception of the medium. Xbox itself launched with an exclusive “killer app” in Halo. Timed third party exclusivity and exclusive Map Packs were very popular with the 360 when it was on top in the seventh generation as well.

    I don’t think Sony has ever made an acquisition of the same scope as Zenimax either in price or in how much of the market was fenced off from a studio they previously had access to. That’s not even going into the Activision deal.

    Maybe we can now point to Bungie, but that was still half the price. Most of Sony’s acquisitions over its time were studios that were already de facto developing exclusively for their consoles. Even Insomniac. If you look at their history, Sunset Overdrive is a lone anomaly.

    Exclusives suck, but I don’t see them going away as long as consoles and capitalism exist. You’re basically throwing shade at Sony for daring to fund the development of critically and commercially acclaimed games that gave them the reputation of having a quality first party library. Starfield on the other hand was developed as cross platform title until Microsoft paid 7.5 billion to acquire a major publisher. Wasn’t this confirmed this week by the document leaks?

    Few complain when Halo is released exclusively because no one is being surprised that those games are now exclusive titles. That isn’t the case with the new Bethesda deal.




  • Getting Over It with Bennett Foddy

    Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

    I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

    Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.