Reddit -> Beehaw until I decided I didn’t like older versions of Lemmy (though it seems most things I didn’t like are better now) -> kbin.social (died) -> kbin.run (died) -> fedia.

Japan-based backend software dev and small-scale farmer.

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  • 141 Comments
Joined 11 months ago
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Cake day: August 14th, 2024

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  • Souslikes, yes. For metroidvania, I would disagree. You did not mention soulslike in your post, unless I’m blind, or else I would have said nothing.

    New metroidvania

    Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?


  • Aside from the obvious things mentioned about flow, maps, immersion, etc., and to address some of the other things I’ve seen in the comments: configurability. Realize that not everyone will have the same physical abilities, skill, and/or time to play. Give options to people who want to tweak things to be more difficult and likewise for those who want it easier and more accessible.


  • tiredofsametab@fedia.iotoGames@sh.itjust.worksNew metroidvania
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    2 months ago

    Then it would be a game I never touch; when there’s no other way to learn than by dying, your game has failed in my opinion. I shouldn’t have to beat my head against some pattern that I can’t discover through lore or elsewhere in the game. I’m in my 40s and used to game competitively in the early 2000s, FWIW.


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    2 months ago

    I never completed Breath of the Wild in large part due to getting something cool and just having it be worthless and broken soon after. I also tend to have very little time to devote to gaming so it just felt like a waste to have to stop, go hunt down something better than randomStickLevel3, and go back to do something again.

    If I wanna hoard things or risk a lot to get something cool/strong early, that’s my decision; why do you get to dictate how I play a game? Especially true when some people may not have the same physical ability as you and need to make certain situations play out differently.












  • So, in Japan, this has a couple of functions, but one major one. By keeping salaries low and offering bonuses, employees can basically be only compensated the bare minimum in the case they (a) are no longer wanted (since firing is very hard here), (b) not performing as well as expected for whatever reason, or © the company did particularly poorly.

    As mentioned, it ties into one of the levers they have to pull for under-performing or bad-fit employees they might want to get rid of in a country where workers have a fair bit of rights on that front.

    On the other, it does make some applications/calculations a little weird as some home loans etc. have repayments that expect those bonus payments (either a higher amount twice-yearly or two extra payments per year). Most companies in Japan pay monthly (and most of those on the 25th or closest preceding business day).