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Cake day: June 26th, 2023

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  • I’m not depressed, at least I don’t think I am. I don’t really feel sad.

    Society equating depression with sadness is a great disservice to the condition. It’s quite common for it to present as just … nothing. An emotional void where you might expect emotions to be. Things that would be expected to make you happy just don’t. Things that would make you sad, the same. Your feelings are depressed in the sense that their impact is just muted across the board.

    A lack of motivation is also a very common indicator. You’re just missing the drive to do something because the emotional rewards that you expect to happen when you accomplish your goals just aren’t there.




  • It’s an extremely bizarre suggestion given your request. I do want to defend the game (though not the suggestion) a little though.

    It initially presents as you say, but offers you opportunities to fight back in your capacity as border control. Letting in the right people can help the resistance and incite a coup, or enable you and your families escape from the country. It isn’t just Be A Good Tankie Simulator 2013, though you can play it that way too.




  • For those of you who’ve never experienced the joy of PowerBuilder, this could often happen in their IDE due to debug mode actually altering the state of some variables.

    More specifically, if you watched a variable or property then it would be initialised to a default value by the debugger if it didn’t already exist, so any errors that were happening due to null values/references would just magically stop.

    Another fun one that made debugging difficult, “local” scoping is shared between multiple instances of the same event. So if you had, say, a mouse move event that fired ten times as the cursor transited a row and in that event you set something like integer li_current_x = xpos the most recent assignment would quash the value of li_current_x in every instance of that event that was currently executing.



  • There are a few options there.

    As someone else mentioned if you’re using IPv6 then it doesn’t matter, you’re already routing internally even if you’re using the public DNS name, no extra work required.

    All the rest are for IPv4.

    If you’re not behind CGNAT some routers/gateways are also smart enough with their routing to recognise when they need to route back to their own external IP and will loop back locally instead of making any hops out to the internet. Again, if this is the case for you then no additional work is required other than perhaps running a traceroute to confirm.

    Another option is to add a local DNS entry for the name you’re using to resolve to a local IP address instead of your public address. The complexity (or even possibility) of this is going to vary considerably with your setup. If you’re running your own local DNS e.g. pihole or similar then it’s trivial. This is how mine is set up.

    If all your clients are going to be on PCs (or devices you have more than the typical manufacturer allowed modicum of control over) then you can do something kind of like the previous, just with all your local hosts files.

    If none of the above are options, then you’ll unfortunately have to fall back on using a local name/address, which means a slightly different client setup for devices you use exclusively in your home versus ones you might use elsewhere.




  • vithigar@lemmy.catoMemes@lemmy.mlAmd fan
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    4 months ago

    There is analogous functionality for most of it, though it’s generally not quite as good across the board.

    FSR is AMD’s answer to DLSS, but the quality isn’t quite as good. However the implementation is hardware agnostic so everyone can use it, which is pretty nice. Even Nvidia’s users with older GPUs like a 1080 who are locked out of using DLSS can still use FSR in supported games. If you have an AMD card then you also get the option in the driver settings of enabling it globally for every game, whether it has support built in or not.

    Ray tracing is present and works just fine, though their performance is about a generation behind. It’s perfectly usable if you keep your expectations in line with that though. Especially in well optimized games like DOOM Eternal or light ray tracing like in Guardians of the Galaxy. Fully path traced lighting like in Cyberpunk 2077 is completely off the table though.

    Obviously AMD has hardware video encoders. People like to point out that the visual quality of then is lower than Nvidia’s but I always found them perfectly serviceable. AMD’s background recording stuff is also built directly into their driver suite, no need to install anything extra.

    While they do have their own GPU-powered microphone noise removal, a la RTX Voice, AMD does lack the full set of tools found in Nvidia Broadcast, e.g. video background removal and whatnot. There is also no equivalent to RTX HDR.

    Finally, if you’ve an interest in locally running any LLM or diffusion models they’re more of a pain to get working well on AMD as the majority of implementations are CUDA based.



  • I’m all for more people switching to linux, but a lot of your windows issues sound less like windows issues and more like your specific installation is messed up somehow issues.

    One thing I will mention though is that Windows does have native per-application volume control, you don’t need to install EarTrumpet. You can right-click the system tray volume icon and open the mixer, or just search for “volume mixer” in the start menu.