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1 day agoThe original impetus to do these comparisons was that there were reports of significant motion blur on the Switch 2, so comparing it was the whole point.
And indeed, it’s even worse than the original LCD Switch display.
The original impetus to do these comparisons was that there were reports of significant motion blur on the Switch 2, so comparing it was the whole point.
And indeed, it’s even worse than the original LCD Switch display.
These are quirky in terms of plot but not so much in terms of gameplay (at least your modern examples). That’s fine to a point but I’d like to see a bit more variety.
The main use is for VRR, with bigger ranges making it more usable (and input latency should improve, but few games are going to run at 120fps). However, it seems like the feature is mostly broken in retail games, with it only really working in that paid tie-in game.