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Joined 2 years ago
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Cake day: July 1st, 2023

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  • I figured it was something like that, no big.

    To answer your question, the idea there is that the average market take is 30%- valve takes 30%, apple, google, microsoft, sony, nintendo, etc etc all take 30%. Physical publishers take more, but for eshops, 30% is ‘standard.’

    EGS does 12%, but they:

    1. Don’t have as many features/smaller team/less servers/etc
    2. Are losing money on EGS, it’s solely being propped up by Fortnite money
    3. Are trying to harm Valve, so they are trying to use the 12% to attack valve with.

    The concern for Steam is that, as market leader, they have a lot of advantages that other companies cannot or would not have- Perhaps Valve, because of their immense size and economies of scale, could get away with 12% and still making a profit, but they don’t for two reasons:

    1. Lets be real here, they don’t have to.
    2. If Valve only did a 12% take, nobody else could compete with that because nobody else is big enough to.

    2 seems a bit paradoxial, but the idea here is that Valve doesn’t want to use it’s market position in a way that prevents other, smaller companies from being able to compete, because that is a monopoly. Valve wants to be market leader, NOT a monopoly, because that is obviously illegal.

    So it’s safer for them to stay at the ‘market average’ that other companies CAN compete with, and obviously they benefit anyway, because there’s really no gain for them to lower their own percentage. THey could get accused of monopoly abuse, they lower their take, and doing so wouldn’t gain them any market share.





  • Look at them goalposts move.

    1. Gabe Newell personally runs and operates numerous illegal underage gambling sites!
    2. Well ok, maybe he doesn’t, but he owns an underage gambling storefront!
    3. Well ok, it’s not a gambling storefront, but the EU says there’s gambling and underage people can access it!
    4. Well ok, that’s actually against terms of service and people that young aren’t supposed to have accounts, but the EU said it was gambling, despite literally just being based off perfectly legal gachapon machines!
    5. Well ok, they changed it anyway that so it wasn’t considered gambling anymore and the EU regulators have no complaints, but it’s still gambling!

    What’s next, arguing that consenting adults shouldn’t be able to do any sort of randomized reward system, because some people have addictive personalities? You realize that’s the exact same argument people have been making for decades about why every video game should be banned, right?

    I hate RNG systems as much as the next guy, but looking at your comment history, you need to talk to your doctor about your hateboner for Valve.











  • I actually seem to remember that back in ~wrath of the lich king (world of warcraft) Blizzard WASN’T doing this.

    While blizzard had enough capacity to handle 12+million people trying to download the update because they prepped for it, the internet itself did not, and I want to say Verizon basically got its backbone DDoS’d and taken down.

    Needless to say, Blizzard started breaking out it’s updates, using CDNs and cache servers, etc etc because Verizon had some very choice words (possibly coming from their legal department.)