• tun@lemm.ee
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    1 year ago

    “you-know-which-site” has already archived the page. I love that site.

  • paddirn@lemmy.world
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    1 year ago

    First rule of Game Club: We do not talk about fan-made games.

    Second rule of Game Club: We DO NOT talk about fan-made games.

    • Zahille7@lemmy.world
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      1 year ago

      This needs to be more widely known, because it seems everyone who makes a fan game talks about it.

      But I get it. If I worked really hard on something like this I’d want to tell everyone too.

  • PopOfAfrica@lemmy.world
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    1 year ago

    Wouldn’t it be nice if they would just pull a valve and allow these developers to come aboard and develop stuff for them? It’s free money.

  • WarmSoda@lemm.ee
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    1 year ago

    Unless it was updated from yesterday, it’s really cool and also kind of a let down. I like it and will finish it.

    There’s no way to exit the game. That’s baffling.
    The textures are nintendos. They are Not HD whatsoever. Each pallet is like 240 across.

    That’s basically the only bad things. There are soft shadows and some very faint light effects. Being able to zoom the camera is very very cool.

    What I really like about it is everything still functions as rooms/screens. Enemies won’t leave their screen, but it works great. You would think it would janky. Somehow it keeps the charm of the game intact.

    Also, full 360 movement with dpad and joystick.

    Definitely worth it if you like the good Zelda games.

      • WarmSoda@lemm.ee
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        1 year ago

        Oh definitely, it’s impressive.
        I’m hoping someone uses it for something new.

    • vexikron@lemmy.zip
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      1 year ago

      If windows, just alt f4 to exit, if linux, run it from a terminal, alt tab back to terminal and kill it to close the game?

      Also it wouldnt be too hard these days to run the textures through an ai upscaler, just have to find someone with a powerful enough rig and enough spare time to do it.

      • kakes@sh.itjust.works
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        1 year ago

        Honestly, these days you don’t even need a particularly powerful rig. Just time and effort, really.

          • kakes@sh.itjust.works
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            1 year ago

            True, though if I were to do it, I’d want to vet/guide the process to get good results. Either way though, it’s certainly doable.

  • JokeDeity@lemm.ee
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    1 year ago

    I haven’t paid for a Nintendo game in a decade and never will again. Easily the biggest scumbags in the game and there’s tough competition out there.

    I’m going to play on Ryujinx even harder now you fucks.

    • Razzazzika@lemm.ee
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      1 year ago

      Lol. I too will play on my steamdeck… even though i actually do own the switch remake which means I’m not technically pirating it

      • otter@lemmy.dbzer0.com
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        1 year ago

        Piracy isn’t relevant here. This is a fan-created work of art, and free for anyone who wants to play it. Nothing was “stolen”, and Nintendo is, as always, being a bunch of corpo fucktards.

        • icermiga@lemmy.today
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          1 year ago

          Something was stolen - they were giving out copies of Link’s Awakening, not just the enhancements they made but the game and art content of the original game, which is Nintendo’s IP so it is piracy (not to dispute the rest of what you’re saying necessarily though). Projects normally get around this by releasing the fan enhancements as a patch that can be applied to a ROM, shifting the piracy from the project to the end user.

  • TootSweet@lemmy.world
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    1 year ago

    I don’t know much about Link’s Awakening DX HD. But I’m curious about three things:

    • Did Link’s Awakening DX HD have a price on itch.io or was it a free or pay-what-you-want thing?
    • Did they distribute assets from Link’s Awakening along with the engine, or was it just the engine with a tool to extract the assets from a Link’s Awakening ROM?
    • Is Link’s Awakening DX HD open source?
    • mateomaui@reddthat.com
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      1 year ago

      It was a free download.

      Yes, it contained original assets. No extract and mod.

      No open source that I know of, but maybe I missed it. Apparently I missed it!

        • WarmSoda@lemm.ee
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          1 year ago

          The source is included with the download. Idk what you guys are so confused for.

        • mateomaui@reddthat.com
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          1 year ago

          Cool! I don’t think that was on the itch page. Good to know maybe we’ll get updates.

          edit: nice, we can compile ourselves if they update it

          • nanoUFO@sh.itjust.worksOPM
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            1 year ago

            The author released 1.0 so I think he pretty much finished it up before releasing the timebomb, which was smart. And yeah I know the 1.0 naming convention doesn’t really mean anything but I think he is implying that this was his full more polished release. He must of known this was coming everyone did.

      • TootSweet@lemmy.world
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        1 year ago

        Thanks for the answers!

        Too bad it was never open sourced. Seems like someone could have stripped out the assets, made a tool to extract assets from the ROM, and the result wouldn’t infringe.

        Maybe the author would be willing to open source the engine with no assets now. We can hope, I guess.

        Just seems like it wouldn’t have taken that much more work to make it less likely to be taken down by threats from Nintendo.

        Edit: I wrote this response before I saw @nanoUFO’s response about it having been open source.

        Edit2: I just realized the GitHub repo doesn’t indicate what license that code is under. So, not FOSS and it’s unclear what’s legal to do with that code.

        • mateomaui@reddthat.com
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          1 year ago

          Actually check nanoUFO’s reply to me, someone forked it so the source is available and can be compiled.