• MeatsOfRage@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    edit-2
    8 months ago

    This might fall under what you’ve already mentioned but they also have relations with large publications and streamers.

    There’s thousands of games released every year but there’s a good chance you can only name less than 30 of them. We often underestimate the power of big marketing.

    • Paradachshund@lemmy.today
      link
      fedilink
      English
      arrow-up
      4
      ·
      8 months ago

      So true on the power of marketing. I really speak from experience on this too, because I released a game I spent three years of spare time on, tried really hard, but with no marketing budget and no idea what I was doing it barely got any eyes on it. Learned a lot from that experience.

      “If you build it they will come” is largely bullshit from my experience. People will never try your stuff if they don’t know you exist.