• Faresh@lemmy.ml
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    2 months ago

    I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn’t allow me to use an emoji as a variable name.

      • Faresh@lemmy.ml
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        2 months ago

        That code was C++ or something like that. Not GDScript.

        I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.

        • histic@lemmy.dbzer0.com
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          2 months ago

          Ah I’m unfamiliar with most languages I just use python and random others for personal projects

          • bleistift2@sopuli.xyz
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            2 months ago

            Coding must be a nightmare if you’re choosing programming languages at random 😱

            But you must also be learning quite a lot.

            • histic@lemmy.dbzer0.com
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              2 months ago

              I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

        • lunarul@lemmy.world
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          2 months ago

          There’s probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.