Every time I read about players bitching about difficulty, I wonder why they’re so persistent. Either git gud, or move on. There’s plenty of games out there to play instead.
I tried dark souls and realized that kinda game isn’t for me. Neither is getting over it, or anything like that. I just want to lean back and relax, and I don’t want to mess with tight timings and stuff like that. I just play puzzle games because of that, and I thoroughly enjoy it.
Why do they feel the need of forcing themselves through an experience they don’t enjoy? FOMO? Bragging rights? I really don’t get it.
Too much of Silksong’s difficulty is just numbers. Shitty peon enemies hit for two health because fuck you. Touching a boss while it’s stunned hits for two health because fuck you.
And then there’s the whole shard system, which straight-up doesn’t need to exist since it just makes you never engage with tools. Until you use them to nuke a boss in its final phase, of course, because the alternative is playing RNG roulette against the boss’s 3 adds (that each hit for two damage, naturally).
It’s a great game, but it definitely isn’t a perfect game.
They need to remove shards, tweak (lower) the power of tools, and adjust outgoing damage (ideally through armor-like upgrades you earn).
Oh, and crests were not the right call. We all just use the Reaper (unless we’re further exploiting tools with that other crest).
Shards are my biggest problem with the game atm. They upped the difficulty significantly, and added this system of tools to compensate, and then punish you for engaging with said tools. Boy I tell you there’s nothing I love more than grinding up to the maximum shard capacity, getting my ass fucked by a boss 30 times in a row, and then having to grind for another half an hour to build up my shards again
I’m fine with the difficulty, but I’m sure a lot of players bought silksong without beating hollow Knight first, and I feel that the game is too hard for someone just getting into the genre. it’s unnecessary cruel to new players sometimes imo.
someone could enjoy most of the game but be turned away by some of the more frustrating parts, which in my opinion is kinda unfortunate. maybe they bought the game on release and now feel like they are stuck with a game that isn’t worth it.
Every time I read about players bitching about difficulty, I wonder why they’re so persistent. Either git gud, or move on. There’s plenty of games out there to play instead.
I tried dark souls and realized that kinda game isn’t for me. Neither is getting over it, or anything like that. I just want to lean back and relax, and I don’t want to mess with tight timings and stuff like that. I just play puzzle games because of that, and I thoroughly enjoy it.
Why do they feel the need of forcing themselves through an experience they don’t enjoy? FOMO? Bragging rights? I really don’t get it.
Too much of Silksong’s difficulty is just numbers. Shitty peon enemies hit for two health because fuck you. Touching a boss while it’s stunned hits for two health because fuck you.
And then there’s the whole shard system, which straight-up doesn’t need to exist since it just makes you never engage with tools. Until you use them to nuke a boss in its final phase, of course, because the alternative is playing RNG roulette against the boss’s 3 adds (that each hit for two damage, naturally).
It’s a great game, but it definitely isn’t a perfect game.
They need to remove shards, tweak (lower) the power of tools, and adjust outgoing damage (ideally through armor-like upgrades you earn).
Oh, and crests were not the right call. We all just use the Reaper (unless we’re further exploiting tools with that other crest).
Shards are my biggest problem with the game atm. They upped the difficulty significantly, and added this system of tools to compensate, and then punish you for engaging with said tools. Boy I tell you there’s nothing I love more than grinding up to the maximum shard capacity, getting my ass fucked by a boss 30 times in a row, and then having to grind for another half an hour to build up my shards again
I’m fine with the difficulty, but I’m sure a lot of players bought silksong without beating hollow Knight first, and I feel that the game is too hard for someone just getting into the genre. it’s unnecessary cruel to new players sometimes imo.
someone could enjoy most of the game but be turned away by some of the more frustrating parts, which in my opinion is kinda unfortunate. maybe they bought the game on release and now feel like they are stuck with a game that isn’t worth it.