misk@piefed.social to Games@sh.itjust.worksEnglish · 21 hours agoGabe Newell caps off Steam Machine week by taking delivery of a new $500 million superyacht with a submarine garage, on-board hospital and 15 gaming PCswww.pcgamer.comexternal-linkmessage-square270fedilinkarrow-up1473arrow-down120
arrow-up1453arrow-down1external-linkGabe Newell caps off Steam Machine week by taking delivery of a new $500 million superyacht with a submarine garage, on-board hospital and 15 gaming PCswww.pcgamer.commisk@piefed.social to Games@sh.itjust.worksEnglish · 21 hours agomessage-square270fedilink
minus-squareMinnels@lemmy.ziplinkfedilinkEnglisharrow-up2·edit-213 hours agoHow come Epic can charge 12% then? I believe there was some thresholds at some numbers of sales also even for steam? Like if you sold a million you pay 20% or something?
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up1·6 hours agoBecause epic isn’t the market leader, by a large margin.
minus-squareDatz@szmer.infolinkfedilinkEnglisharrow-up1·7 hours agoHas Epic become profitable yet? I vaguely remember the plan being for it to become profitable later, and that it was living off Fortnite money. Steam could just charge at most 20% then though, I don’t remember what the thresholds/conditions for different costs like 30% and 18% are.
How come Epic can charge 12% then? I believe there was some thresholds at some numbers of sales also even for steam? Like if you sold a million you pay 20% or something?
Because epic isn’t the market leader, by a large margin.
Has Epic become profitable yet? I vaguely remember the plan being for it to become profitable later, and that it was living off Fortnite money.
Steam could just charge at most 20% then though, I don’t remember what the thresholds/conditions for different costs like 30% and 18% are.