Victor posted the announcement as a Google docs link in the app’s discord this morning.
Basically they said that developing two apps was slowing down development.
Specifically on Linux support they said this:
We’re also exploring what Linux support might look like for Vortex in the future. While getting every game and mod working on Linux might not be possible, it’s an area we want to keep evaluating where it makes sense.
https://github.com/limo-app/limo works perfectly for me as a drop-in replacement for Vortex
Oh that’s cool, I’ll have to check it out. Haven’t heard of it before.
This sucks. I was waiting for the Nexus Mods to support more games. It was the one hope of having an easy tool to mod games in Linux. The new https://www.nexusmods.com/about/vortex does not support Linux and they will look how the Linux support could look like in the future… which does not sound promising.
It is possible to use vortex on Linux, I know SteamTinkerLaunch supports it for example.
But yeah not as nice as a dedicated Linux app for sure.
posted the announcement as a Google docs link in the app’s discord
Eew. And not even the usual “eew, proprietary”, just “eew, convoluted”!
It’s too bad, every option for modding items running through proton honestly sucks.
Yes, it’s 100% doable, but Vortex was our only shot right now at getting it to the level where an average non-technical user could feel comfortable with it.
You can run Vortex in Lutris to do whatever you need it to do.
It was obviously going to happen. They spent months just to support a single game, and the entire logic behind the app was that the developers would have to manually add support for each and every game. So either they’d be constantly wasting a lot of money chasing the games, or they’d have a useless app that can mod 10 popular games and ignores everything else.
That said, Vortex is a mess with a salad of different mod installation methods, patches on top of patches, and cryptic errors.
Is that the fault of Vortex, or just the modding scene in general?
Using Vortex to install mods for Bethesda games was pretty straightforward. It auto installed extra tooling and even knew how to set the order of the mods.
Where Using Vortex to install mods for some unity games was kinda janky. Sometimes it just works. Sometimes it doesn’t without extra configuration.
But then I tried it for Cyberpunk and it was just nuts. There was like a set of support tools I needed to make some mods work, and if I was using Mod B, I need version 2 of Mod A. And if I used Mod C, it needs to be above Mod B. Cryptic errors, as you said.
Still. Light years beyond a decade ago.
A bit of both? You can run into cryptic errors and weird issues even modding Bethesda games with Vortex, but there’s definitely games that are dramatically more complicated and finicky to mod whether you’re using Vortex or just doing it manually.





