Blood rain, giblets, and warm bullet casings
Mild, sharp, and sharper cheese tastings
Metal dudes shredding their taut guitar strings
These are a few of my favorite things

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Joined 2 years ago
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Cake day: June 21st, 2023

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  • Same here. I got lucky and discovered the Keto diet pretty much right before it took off into being the latest fad. So I got the benefit of missing all the “lose 100lbs in 10 minutes” nonsense and the commodified aspect of everyone selling you something.

    And it worked fantastically and lead to complete lifestyle changes that have persisted and made a healthier me.

    I still recommend it to people but always give heavy caveats to stay away from the fad part and go with the basics.


  • Next Fests are my gaming Christmases. I play way too many demos each time

    Feb 24 standouts for me so far:

    Meta-Ghost: The Breaking Show: Solid roguelite experience. Each of the 3 characters on offer have very different playstyles and speeds. In-run upgrades allowed for powerful, game-breaking synergies. Meta progression goes beyond just stat upgrades into new(?) territory by allowing you to customize your 4 skills (main attack, special, dodge, ultimate) in different tiers. There is also the ability to “weaponize prosthetics” (its a cyberpunk universe) that was not part of the demo. All in all looks like a promising new title for the genre.

    Pepper Grinder: A fun, polished Devolver Digital title? Surely not. I heard people had some hype around this one and it seems founded. Fun, old-school type platform adventure with a movement twist - you drill through sand to get around. You can attack from under enemies, there is some puzzle elements to trap doors and bombs, collectathon bits, and YOU CAN SCROOGE MCDUCK ENEMIES. Hard not to see this one as a win. Should be another solid indy entry from the dying Devolver Digital.

    Raw Metal: The artstyle and dynamic camera got me in the door. I’m not a stealth game guy, but this one has my interest. Most movement is from a top down perspective while stealthing, but if discovered, the camera shifts for a cqb fight cam while you take out your enemies. Not being successful with stealth at all times seems forgiving if you can make up for it in combat. This is a roguelike title, so patience is likely required regardless of skillset.

    Never Grave: The Witch and The Curse: Commonly misconceived as the third Pocketpair EA title, its just published by them, different devs according to steam page. Shares some similarities with Hollow Knight visuals, but its really hard to see in screenshots alone that its only vaguely; in-game its more apparent that it’s not a copy. Gameplay-wise, its Dead Cells-esque roguelite without the soul/cell loss mechanic, so standard meta currency accumulation. There are also other materials you acquire that you use to build up your town and the shrines that let you purchase meta-upgrades. Combat was snappy, movement and exploration felt good for this type of game. One to watch for fans of the genre.

    The Age of Hell: The game to beat for me. I am a boomer shooter fan, so I’ve been eating well for a while. But there is also plenty of crap that came with the explosion of the genre. So when you find one that steadily makes you go “oh fuck yes” as it introduces more elements in the demo is a happy time. Running on GZ doom, you have a dash mechanic, great christian demon-slaying one-liners, and a holy hammer for maximum mashing with combos to boot. But wait, you can also Mjolnir that instrument of god right at all the enemies and even reflect projectiles back. And did someone say Holy Hand Grenade? The dev did at least, cuz you get one. Toss in a dragon’s breath shotguncrossbow and chaingun with crazy RPM and I am in. Can’t wait.

    I still have a bunch of demos to get through. Will add more if anything else catches my eye.







  • Without the loaded malice of some of these comments, sincerely, I forgot beehaw existed. It looked like the place to go during the migration and was constantly getting good word of mouth on all the Reddit move channels. Then the barrier to entry went up with the essay application, which was 100% fine as a decision, but obviously made it a hassle for the masses trying to find a home. Couple that with no open community creation, leaving no landing spot for niche communities and I went elsewhere.

    But even after taking a shotgun approach and making accounts on multiple instances when stability and federation was still struggling, beehaw started defederating from everything. Again, 100% your decision. But the reasons were often blatantly showing that beehaw was not willing to engage in the learning process of this new interface with the rest of us.

    So, again no malice, I literally forgot beehaw existed till seeing this post. So if your admins and users think you can achieve whatever elsewhere, I don’t see why you shouldn’t.