he/him

Nerd, programmer, writer. I like making things!

  • 30 Posts
  • 748 Comments
Joined 2 years ago
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Cake day: June 20th, 2023

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  • My partner and I have been playing some of the board games from the recent humble bundle and having a lot of fun! Cats and Quilts of Calico is a nice little strategy game where you place colored tiles and get points for their adjacency, plus it has a cat creator. Terraforming Mars is like the board game but waaaaaay easier because you don’t have to track your little cubes and all your actions manually.

    Hoping to try out the new Pavlov update tonight, even if it is a little disappointing (ported maps and paid skins 🥲)





  • Nobody said anything about surviving? These are people who worked for years building a career that means something to them.
    What you said wasn’t incorrect, but it is about as useful as telling someone “just learn to code!” with an added layer of moral superiority

    It’s also worth noting that most jobs you work are going to be for a corporation of some kind that ultimately has some kind of negative impact on the world in some way. Should they quit making music and go work for Amazon instead? What if that’s the only job they can get? Maybe they don’t work for Amazon but they work somewhere, contribute to pollution every day, and work for an employer that lobbies for billionaire interests or uses materials that were sourced from horrible working conditions or flat out slave labor. On that note, is your phone ethically sourced? Your shoes? All your clothes? You’re sure you haven’t contributed to sweat shops by buying from the wrong sources?

    It’s difficult to exist in this world and make money while having zero negative impact, and not making money isn’t an option for the vast majority of people. I think when you really think about it you’ll see that you almost certainly engage and support in ideas you don’t support, just by accident as a consequence of living, and leaving x isn’t a solution for everything that you think it is.




  • It’s kinda funny that Godot’s custom language GDScript is, at least on a surface level, pythonic (no list comprehensions, context managers, decorators, etc, it’s mostly syntactical similarities). But type hints do make it run faster!

    I was blessed to get to skip most of the old pains in python. I only had a handful of scripts that ever needed to be ported from 2 and they didn’t rely on any libraries. The ecosystem is easy to work with and I’m looking forward to working with Python for the foreseeable future