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Joined 2 years ago
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Cake day: January 3rd, 2024

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  • Yeah. I’m sympathetic to the whole “technology is hard” thing, and the idea that the SteamDeck is primarily meant to be for mobile gaming.

    But switching from Nintendo Switch to SteamDeck really highlighted to me how good the Nintendo engineering team is, that I never had any of these display issues with a docked Switch.


  • Yeah. It’s really that bad. They’ve been releasing quality of life patches, but Valve made a portable device that happens to support docking, not a device meant to be docked.

    Based on your experience, I assume you have the official Steam Dock, which I find worse to use with the SteamDeck than any random USB C dongle that I have tried.

    Edit: Be sure to check for updates. I recall some of the issues you mention (like the blank screen) were mentioned in SteamOS release notes this year.


  • research papers that require a strong background in mathematics and cryptography to understand and implement.

    Lol. I guess that makes sense. Outside of school, we hope that all authentication will be implemented only cryptography experts anyway.

    Could you maybe suggest some resources on this topic?

    Not really, sorry. I’m not aware of anyone creating resources for your situation.

    Or should I choose a simpler project?

    For some context, cryptography isn’t even usually implemented “completely correctly” by experts. That’s part of why we have constant software security patches.

    If I were in your shoes, I guess it would depend on my instructor and advisors.

    If I felt like they have the skills to catch mistakes and no time to help correct mistakes, then I would just choose a simpler project. If they’re cool with awarding a good grade for a functional demo, I might just go for it.

    I guess I would take this one to an advisor and get some feedback on practicality.



  • is there a way to move commit out of the way Todo later?

    This is what cherry-pick does for me. Now that the work is all done, I can cherry-pick the commits into the new branch in any order I find convenient (and often in an order that causes fewer git conflicts, or no git conflicts to resolve.)

    Note that this approach is much stronger if the original commits are fairly focused and purposeful.

    In extreme cases, I stop and rebase the new or old branch to clean up the commits before I cherry-pick them onto the same branch.

    In essence, all of these techniques are just ways for me to very slowly and methodically organize thoughts, using git.

    Also, sometimes it’s all too messy and I just copy and paste all the change I need into a fresh clean branch.





  • Why is OpenGL considered an API?

    An API is a promise - make these calls, get these kinds of results. An API often has more than one library that implements it. At minimum, there may be completely different code for different operating systems. At best, there may be completely separate vendors that implement identical APIs (Kubertnetes, and the Open Container Initiative, for examples).

    Why is it necessary to use other libraries like GLAD, freeGLUT or GLFW to interface with OpenGL?

    I don’t know.

    where you install these packages that get used like libraries? What’s the difference?

    Almost all packages are composed of libraries. Plenty of libraries lack packages. Packaging and delivering software is an entire field of study. As an expert at packaging and delivering software, I sometimes forget that a library I love still lacks a decent package. So I do my best to contribute a package, when I see a need.