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Joined 1 year ago
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Cake day: July 22nd, 2023

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  • Having not played it, I’ll stick to using a review I read in the past few days.

    To sum it up, the game felt too positive to the reviewer. To them it felt more like a Disney adventure than a grim fantasy world that’s invaded by malevolent, torture-happy evil gods. They felt no bite from their choices, from the story or from their companions. Everything felt like it needed to be happy in some way, like the idea of conflict was a far more terrible outcome than being skullfucked by an angry tentacle god lady.

    To sum it up even further, the game felt too safe. And so became a bland meal that’s easily forgettable.















  • Everything has pros and cons.

    Most people tend to see only the pros of the things that favour them and downplay the cons that affect others. Which is why we come to hate each other so often.

    For example, life and death are a cycle. Can’t have one without the other. People may have different goalposts on what deaths they think they’re willing to cause in order to survive, but whether it’s animals, plants or even microbial organisms, some living beings have to die in order for others to live. (But it’s fine because there’s so many of them and they can’t think or feel pain, probably. Eh, who cares anyway, gotta eat something!)

    Due to the limitations of operating at a loss, a demerit is unavoidable. The problem is having to constantly fine tune the balance in order to do the least harm. And yet even that is a self-appointed right and responsibility in lack of anything else.