• lath@lemmy.world
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    1 day ago

    “like it or not, gen AI is becoming an invaluable tool for developers”…

    …who wish to take a dump on their work.

    • duchess@feddit.org
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      23 hours ago

      It will be used as a tool in pre-production and early stages of asset creation and no one will notice afterwards.

      • lath@lemmy.world
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        22 hours ago

        You’re expecting it to be used responsibly when we ourselves in general are very lacking in that department.

        This here is a very good example of the actual use that will happen. A rush job to meet unrealistic deadlines. And that’s what will happen as is the norm.

        • duchess@feddit.org
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          14 hours ago

          We don‘t know the cause in this case. Not replacing placeholder assets was a common mistake even before ai tools.

          • lath@lemmy.world
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            10 hours ago

            That’s kinda the problem. We’re already careless with the things we do ourselves. It can’t be helped, nobody’s perfect. But once we start delegating tasks, we lose the direct experience. Priorities shift, attention moves to something else and the chance of carelessness rises because it’s no longer a problem we have to concern ourselves with.

            Meanwhile, the LLM “learns”. What it “learns”, nobody knows because it does so mechanically. There’s zero understanding.
            It keeps “learning” every time it’s fed something, so you don’t have a static program that does what it’s told. Instead it’s a “living” program that applies what it “learns”. And that makes it unpredictable in the long run.

            This turns the user into a glorified middle manager who has to hover over their employee and make sure they did their job as they should have. And how many middle managers do you know with that kind of dedication, that isn’t spiteful at its core?

            The push against this is that the people depending on it to do the work become less dependable themselves. And unless you’re an independent developer without a profit driven publisher breathing down your neck, this will be used in all the wrong ways as a standard instead of it being the exception.

            • duchess@feddit.org
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              9 hours ago

              I don’t think it’s important where the placeholder assets come from, or that mistakes will be more common when someone used gen AI instead of non-licensed stock image from a web search.

              • lath@lemmy.world
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                8 hours ago

                You’re right. It’s an opinion and only as important as the one having the opinion decides it to be.

            • duchess@feddit.org
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              9 hours ago

              I wouldn’t say „precisely“ as those are (plausible) speculations.

    • theunknownmuncher@lemmy.world
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      1 day ago

      Super weird take, honestly. Procedurally generated content gets no hate, despite it being janky dogshit, too.

      EDIT: lol your downvotes don’t make your opinion more consistent

      • BananaIsABerry@lemmy.zip
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        3 hours ago

        Like procedural generation, generative assets that are done well will be either indistinguishable from hand work, likely because there will be some involved, or will be incorporated in a way that they mesh well with everything else.

        Everyone hated the procedural generation in no man’s sky, for example, until enough work was done to make that just a piece of the game.

        • theunknownmuncher@lemmy.world
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          3 hours ago

          No Man’s Sky was one of the most hyped video games in history due to procedural generation. The fact that they botched it on release is not relevant.

      • glitchdx@lemmy.world
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        21 hours ago

        You must be young. proc gen used to get tons of hate in the 2010 and such era, gamers complained about devs being lazy and not being willing to actually make levels/worlds/dungeons/whatever. This complaint was of course inconsistently applied.

        These days people mostly just got used to it as normal. In 10 or 20 years, I’d wager the same will be true of gen ai.

      • MurrayL@lemmy.world
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        23 hours ago

        There’s more than one argument against generative AI being used in games, and they don’t all apply to proc gen content. It’s an apples to oranges comparison in most cases.

      • drdiddlybadger@pawb.social
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        1 day ago

        Ita because you are still putting in the work to license or produce the individual parts used in procedural generation rather than using people’s work without pay or permpermission.

      • lath@lemmy.world
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        22 hours ago

        Love and hate are subjective opinions, so of course they’re unfair.

        And so are upvotes/downvotes.

      • starman2112@sh.itjust.works
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        21 hours ago

        Edit to clarify: what I meant was, if you don’t understand why procedural generation is acceptable, and generative AI is not, you are not qualified to have an opinion on the subject. Leaving the original text for context.

        If you don’t know the difference between procedural generation and generative AI, you are not qualified to have an opinion on the subject

        • glitchdx@lemmy.world
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          21 hours ago

          While your statement is objectively true, it does not pertain to the comment you replied to. Read it again, they were making a comparison. They did not claim that the two things were identical.

          • starman2112@sh.itjust.works
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            18 hours ago

            I feel like it does. theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way. As if the reason people don’t like generative AI is because it makes bad games.

            Edit: throughout this discussion, my opinion has evolved somewhat. Procedural generation is fine, because it only uses things created by the developer, and it will necessarily generate a better product than a generative AI, because the developer is the one who tunes it. An AI will generate any text that might fit within the genre, with no consideration for what’s canon to the work it’s being inserted in.

            • glitchdx@lemmy.world
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              20 hours ago

              both are used to produce more content with less effort. There’s your equivalence.

              What would actually add value to the conversation is discussing why a particular criticism of one may or may not apply to the other.

              I actually disagree with the original premise, and explained why in another comment.

              • theunknownmuncher@lemmy.world
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                20 hours ago

                both are used to produce more content with less effort. There’s your equivalence.

                Bingo.

                As if the reason people don’t like generative AI is because it makes bad games.

                Nice, point proven. 😎 If it doesn’t make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL

                • glitchdx@lemmy.world
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                  19 hours ago

                  Point not proven.

                  There are many reasons why people in general actively dislike generative ai. Many of those reasons have to do with the creation of the ai (including environmental damage and harm to artists, and more besides), and are applicable regardless of the quality of the end product.

                  Furthermore, using generative ai does tend to make the end product worse, regardless of what that product is. This does not mean that it is impossible to make good shit with ai, nor does it mean that ai only makes good shit. There’s nuance to the issue that is often ignored.

                  Furthermore again, there is bandwagonning happening in the hate of ai. However, just begause bandwagonning is a logical fallacy, does not automatically make the arguments wrong (see the fallacy fallacy).

                  Furthermore the third, developers absolutely can be held at fault for using generative ai. Valve demands ai use be disclosed, they didn’t comply, ipso facto, devs are at fault. However, not all fault is equal. The example being discussed in the original post is much less egregious than most in my opinion. It’s not like they ai generated the entire game asset by asset.

                  I had another point but already forgot what it was so I’ll leave it at that for now.

                • starman2112@sh.itjust.works
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                  20 hours ago

                  If it doesn’t make games bad, then the complaints are simply invalid and bandwagoning, and developers cannot be faulted for using it. LOL

                  “If slavery doesn’t harm the economy, then the complaints are simply invalid and bandwagoning, and plantation owners cannot be faulted for using them. LOL”

                  I know Lemmings have a lot of trouble reading, so I’ll get this out of the way now: no, I’m not saying that generative AI is slavery, nor am I saying they’re equivalent. I’m drawing one similarity to make a point. That’s called a simile. The point being, that one supposed criticism isn’t valid doesn’t mean that no criticisms are valid.

                  • theunknownmuncher@lemmy.world
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                    15 hours ago

                    👀 SLAVERY??? Come on man. Outrageous.

                    theunknownmuncher thinks it’s somehow inconsistent to be against generative AI while being ok with procedural generation, which implies that they think they’re equivalent in some way.

                    It’s genuinely wild that you wrote this and then minutes later tried to make a “comparison but totally NOT equivalency, guys” to SLAVERY. 🤦🤦🤦

                    EDIT: btw, not that it matters at this point, but that’s not what a simile is. It is analogy, though, but a super flawed and shitty one

        • theunknownmuncher@lemmy.world
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          20 hours ago

          LOL care to educate us on why a statistical model is unacceptable while a procedural model (also statistical 🙃) is acceptable, then? 🤔 I’ll wait.

          (reality: it’s a minor implementation detail and has no relevance to the user)

          • starman2112@sh.itjust.works
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            20 hours ago

            There’s a number of reasons, not least of which being that generative AI works by processing vast amounts of prior work (without their creators’ consent) to make a facsimile of it, while procedural generation only manipulates assets the developer creates. Procedural generation isn’t putting artists and writers out of business. Procedural generation isn’t making Idiocracy a reality, with fucking English majors unable to read Dickens without asking OpenAI to interpret the text for them. “They do similar things” doesn’t mean they’re equivalent. My point being, it’s not inconsistent to be okay with procedural generation and not okay with generative AI.

          • MotoAsh@lemmy.world
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            18 hours ago

            If you think “AI” and a designed classic algrithm generating things are equivalent, no wonder you hail AI as good… because that is fucking clueless take.

            • theunknownmuncher@lemmy.world
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              17 hours ago

              It’s literally just implementation and they’re both statistical models, but 👍

              If you disagree, explain how. I’ll wait

              no wonder you hail AI as good

              When, exactly, did I? I called them both janky dogshit, but simply pointed out the very real hypocrisy of supporting procedural generation while hating generative AI.