

Technically developing a game is the process of iterating slowly over time into a cohesive product.
Making a game is the the construction of already known pieces.
Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.
Long story short:
Developing sounds more artsy.
Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.
It amazes me that one person can crash seven of the world’s biggest software distribution centers at once