Yeah, it shouldn’t happen in a release. But, if I had a penny for every time I’ve seen the last minute development that wasn’t tested yet and not even due for the current release squeezed in. I’d literally have a pound, or dollar or whatever else has 100 pennies in.
Programming a robust global date-time system and having a transparent conversation between metric and *imperial/traditional" units is just a warm-up to show that you can work with the truly demented currency system. Make sure everything is rounded off to the nearest whole ha’penny.
In a professional sense my experience is that they’re more often the result of under-staffing and rigid, fixed release schedules.
And changing priorities and scope.
Yeah, it shouldn’t happen in a release. But, if I had a penny for every time I’ve seen the last minute development that wasn’t tested yet and not even due for the current release squeezed in. I’d literally have a pound, or dollar or whatever else has 100 pennies in.
Well it’d be 8 shillings, 4 pence, in pre-decimal British currency.
I sometimes suspect that the push for decimalisation was in part to avoid having to teach computers the old system.
Afaik it actually was, the UK wanted to move more financial calculations to computers and it was a lot easier to use a decimal currency for that
Programming a robust global date-time system and having a transparent conversation between metric and *imperial/traditional" units is just a warm-up to show that you can work with the truly demented currency system. Make sure everything is rounded off to the nearest whole ha’penny.
And sheer pigheaded stubbornness.
Yes. Generally, tons of major bugs in a production release are a sign of the company just not working right in general