• BroBot9000@lemmy.world
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    14 hours ago

    It’s got the bloodborne blood vial issue with having to grind for crafting materials if you get stuck and use them all.

    Definitely could use a cost nerf for the tools and not every attack from a boss should do two or three damage.

    • e0qdk@reddthat.com
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      15 hours ago

      Huh. Maybe I’m just too early in the game still (despite having put 10+ hours into it) but crafting materials are like, the one thing I’m not hurting for. It’s got the Zelda rupee problem for me, at least at this point in the game – I’m constantly pegged at the max capacity, and it feels like I have basically nothing to use it on. (I mean, I do use the tools I have found so far, situationally, but I don’t think I’ve been down by more than ~100 or so from max other than for that one wish in the starting area.)

      • BroBot9000@lemmy.world
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        14 hours ago

        Which boss you at?

        You are fine till you hit a point and run out. Once you hit empty it’s a constant grind to get back to full and that’s also not counting the more expensive tools later in the game or the tools that need you to return to specific locations to “recharge” for beads.

        It’s just this extra layer of grind and tedium that Hollow Knight didn’t have with the spells all using soul.

      • WolfLink@sh.itjust.works
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        13 hours ago

        At least for my playstyle, tools have become essential for boss fights, and I’ve run out and had to grind for resources for them twice. Especially when you get to the point where you are basically just doing boss fights and rarely, if ever, fighting a normal enemy.