Tldw: In this video, Mark discusses how modern, 3D games do real-time destruction. He goes over 6 different games as examples, and demonstrates how they each use different techniques to calculate real-time destruction that reacts to player actions. The 6 games are:
- Control
- Astro Bot
- BeamNG.drive
- Far Cry 2
- Teardown
- Red Faction: Guerilla
It’s been there as long as I can remember. Make a big tower and take out the bottom. The whole thing collapses.
Oooh, Teardown and Red Faction have a bit more physics involved but I see the comparison