Valve spokesperson told Road to VR that they’re not promising to support stereoscopic 3D for flat games but they are looking into it.

The company further said it’s considering a system-level implementation that could display any stereoscopic 3D content, whether it’s stereoscopically rendered games, videos, or photos. Should the stereoscopic 3D feature be built, Valve told me it would “be our goal” to be able to display such content when streamed from a PC or rendered directly on the headset itself.

  • qevlarr@lemmy.world
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    1 day ago

    Game engines, give people a stereoscopic rendering mode and let the hardware vendors figure it out. Every game can be a 3D game without much problems. Display technology is there but the content isn’t.

    If anyone could push this, it would be Valve. Just like Linux support. We should not be stuck in the 2D age forever

    • vithigar@lemmy.ca
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      17 hours ago

      The issue with just using the geometry from the 3D engine/api and rendering it as stereoscopic is that not everything occupies a specific location in space.

      Most notable are UIs which are going to vary wildly in exactly how they’re drawn. Also anything that works on screen space or per pixel basis is going to behave in strange ways.

      None of it is unsolvable, but it’s definitely nontrivial.

      • qevlarr@lemmy.world
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        10 hours ago

        Yeah, so it should be a part of the engine, not intercepting the rendering (like reShader/Geo11 based solutions, awesome as it is). Retrofitting existing games is much more difficult, not possible. But high effort, inconsistent quality, not enough titles

        And stereoscopic or N-view, not using a depth channel. Depth channel can’t deal with transparency and occlusion.