

Wait… I thought FIFA was in bed with the Saudis… Do the Saudis that control FIFA hate the Saudis that just bought EA??


Wait… I thought FIFA was in bed with the Saudis… Do the Saudis that control FIFA hate the Saudis that just bought EA??


How very convenient to keep prices up. Very convenient.
Well, putting together a trailer with Aerosmith or Beatles music playing over it isn’t helping the ballooning “development costs” either.
Neither is studios overhiring and then figuring out you can’t just hire 500 people and then not let them go. Game studios have become bloated. Overstaffed. And so have their games.
They just can’t understand not every game needs to be a 150GB+ open world game, or have the latest realistic graphics. Small games are okay, good even.
Imagine how much more detailed a game could be from a AAA studios if it launched with highly stylized retro inspired graphics. They will never do this of course, but just imagine it. Imagine how much more there could be, with way less time and money being required to do it. A single barrel that might take an artist a whole day to make could easily mean multiple variants of barrel in the same time. They could drop a 20GB game that feels like a 200GB game, and do it in like 6-12 months.
It would be so easy to split their already massive studios into like 20 smaller teams of 50 or less people to work on these kinds of smaller games and they could pump them out quickly. Just flood the market with these highly concentrated titles. But they won’t, because its easier to convince a shareholder to make billions from a single game that looks really good visually but plays like trash with MTX for short term profit than it is to convince them to play the long game and make trillions with the volume of smaller games sales and the massively reduced development costs.
Its all about short term profit these days, and its why all the businesses in the world seem to be racing each other to the bottom. Because why play the long game.when you might be dead before you hit the jackpot? Nevermind that you can’t take any of it with you to the grave.


Yep. And it didn’t have the mature audience warning that the standalone video has currently on YouTube.
I still can’t believe that they were actually allowed to show that live on YouTube still. YouTube bans people for showing way less.


I’m not saying E33 didn’t deserve to win anything, but I don’t believe it deserved to dominate like that. No single game should be allowed to do this, ever.
I mean, of the 6 nominees for Best Performance, 3 of them (50%) were from E33. That shouldn’t be allowed, IMO. Pick the single best performance from one game, then you can have more variety to pick from. Also, the winner of Best Indie Game should automatically be disqualified from also winning Best Indie Debut game.
In my opinion: KCD2 snubbed for Best RPG, Silksong snubbed for best Action Adventure, and Half-Life 3 snubbed for Most Anticipated Game (is it disqualified – no professionals allowed?).


I won’t say E33 didn’t deserve to win an award, it definitely did. But I will absolutely say with certainty it did not deserve to be nominated in so many categories and proceed to win basically every category.
Having an award show give awards to only one nominee feels bad for everyone except the show runners, that one nominee, and their fans. Lots of games deserved to be there that simply weren’t, and lots of nominees deserved to win but didn’t simply because E33 won this year’s popularity contest.
For example, Best Performance should not have been allowed to have 50% of the nominees be from the same game (E33, in this case).


It was good, but Episode 1 Racer was better, IMO. It still holds the world record for best selling sci-fi racing game, beating out even F-Zero and Wipeout.
Also, Episode 1 Racer appeals to people that may not really care too much about Star Wars by being a good racing game regardless. Jedi Power Battles though, relies more on the Star Wars IP, IMO. Especially the PS1 and GBA ports, which honestly weren’t that great in comparison to the Dreamcast version.


I don’t see why people are calling this Concord 2. The art and character designs were actually good, and the gameplay looked even better. Despite my disdain for Apex Legends, I have to admit that the game feels good to play when you are doing well, and Titanfall obviously felt even better. I don’t see this game doing horribly as long as they don’t try to monetize character abilities or weapons or anything Pay2Win.


I am disappointed seeing that the Need for Speed developers are from Criterion, and not former Black Box. Criterion’s NFS games have been trash compared to Black Box, particularly the handling. They fall feel like mobile games thanks to their B2D mechanic, rather than the more predictable handling model from older titles.
I am still interested, of course. Episode 1 Racer was the best thing to come out of Episode 1. Hopefully this one is good and has active multiplayer.


I’ll be real, it was good that they showed this trailer first. Because Legacy of Atlantis is going to be way more popular. Catalyst looks like a game the executives demanded, and the developers said “Okay, we will make that if you let us make Legacy of Atlantis.”
I have not interest in Catalyst, but Legacy of Atlantis had me. Especially at the dinosaurs.


I dont know, I felt like it was more fitting for Diablo. Watching this trailer I thought:
Wow I can’t believe they were actually allowed to show that on YouTube.
It seems like Larian is making a lot of changes with the tone of Divinity.
Its interesting, but was definitely not what I would personally expect from Divinity.


Well at least Sam Maggs isn’t on this one.
Hopefully it’s a step in the right direction for Star Wars?
EDIT: Before you riot, my distaste with her has nothing to do with her being a woman, and everything to do with her being needlessly antagonistic to people and her being a writer on such “banger” games as Anthem and Call of Duty Vanguard.


Hopefully multiplayer will allow for more than 4 players without problems, and hopefully performance will not be bad (keep low system requirements).


Is this the death of Tekken? The next Tekken would be the first without Harada, right?


Whenever they first said they were using data duplication, I said that modern hardware doesn’t benefit from that anymore. It used to work like that on old hardware and consoles, but not anymore. Glad they finally learned.


I am assuming this means they plan on packaging them together or remastering them (again, I guess) to try and sell them again?


Developing a good game is not only a money problem.


“9 out of 10 dentists recommend…”


Yeah, if it isn’t like $600 USD or less, the thing is as toast as the previous generation of Steam Machines.
First time on Lemmy? Lol