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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Interested to see a citation on how it can reduce impact on the environment. I mean like, yes technically it is a reduction but is it really a meaningful reduction? I would imagine the impact is probably pretty negligible for the average person.

    The cloth and thread are manufactured in the same facilities as clothes, and transported along the same methods. Needles, spools, and other sewing related products would have their own footprint that is factored into the footprint of regular clothes at a reduced fraction. If one uses a sewing machine, the same would be said for the electricity generated to operate it. The only thing you are really cutting out is the time that the cloth spent being assembled into an article of clothing in a factory and potentially pad prints/silk screening. Which is fine, except this is brought up as a hobby and not as a skill for repairing existing clothing to last longer and reduce amount of clothes sold. Not that it really matters because clothes are wastefully over-produced and unsold units are sent to a landfill in another country.

    As a hobby, one will often be more wasteful as they are less skilled, leading to higher initial volume of cloth purchased. Also, a lot of “practice pancakes” likely to end up directly in the local landfill.

    Not that learning how to sew is bad, even as a hobby or anything. I am just skeptical on the environmental claim. I don’t see it really making that much of a difference for the average person, personally.

    Plus, and this is probably just because I live in California, but fabric is morbidly expensive here. Even the cheap stuff. Its been getting more expensive since at least 2014. This has led to multiple fabric selling stores closing in my area. Cant buy what you cant afford. Even thrift shops are charging a lot. A worn-out t-shirt is like $9 USD. Which is almost the price of some brand new shirts online.







  • Games should absolutely not be taking longer to develop. Studios are working on games for 5-6 years and the game releases as a buggy, broken mess that isnt even enjoyable. By comparison, games in the 2000s were made in less than 3 years on average, and some are still widely regarded as masterpieces, even if they have bugs.

    Games should not ever be taking so long. The industry has a problem that they need to resolve. Whether its too many chefs in the kitchen, too big game scope, too much time spent on R&D instead of sticking with something known to be viable, they have to solve it themselves.